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Your search for the tag 'mistborn prime' yielded 5 results

  • 1

    Interview: Jul 29th, 2006

    Brandon Sanderson

    Mistwraiths are a hold-over from MISTBORN PRIME. They did more in that book than they do in this novel, but I thought they were an interesting world element. In fact, in PRIME, the hero fights one. It was a kind of fun scene, as the Mistwraith tried to ingest him. However, I couldn't really see the things being dangerous enough to threaten a Mistborn, so I turned them into more scavengers in this novel.

    As I re-read this chapter, I'm realizing just how obvious I made it here that Renoux is a kind of Mistwraith. Maybe I overdid it a bit. One problem with this novel in alpha reads was that many of my readers had also read MISTBORN PRIME, and so they understood the nature of kandra, and immediately knew what Renoux really was. It's not an extremely important surprise, however, so it probably doesn't matter that people can figure it out.


  • 2

    Interview: Jul 29th, 2006

    Brandon Sanderson (Part 1 Wrap Up)

    Once I was to this point in the book, I knew that I had something. I needed a book to follow ELANTRIS—one that did all the things that ELANTRIS did well, but then expanded and showed off my strengths. In other words, I needed a "You haven't seen ANYTHING yet" book.

    MISTBORN is, hopefully, that book. I took the best magic system I've ever developed, and put it together with two killer ideas and some of my best characters. I cannibalized two of my books for their best elements, then combined those with things I'd been working on for years in my head. This is the result.


  • 3

    Interview: Jul 29th, 2006

    Brandon Sanderson

    This is the first chapter where we get to see atium work. The metal is one of the most interesting aspects of the magic system, in my opinion. In fact, one of the things that made me want to start writing MISTBORN was this idea of an extremely rare metal that gets used up by the world's mages. It felt natural to me, then, that this metal would do something very powerful.

    Allomancy is, basically, a physical/combat oriented magic system. So, the spectacular power of atium would have to be something physical, and useful on a one-on-one basis. The ability to see slightly into the future, with the atium shadows, felt like a very interesting image to me, so I went with it.

    In MISTBORN PRIME, the main character lacked atium—and spent most of the book trying to get ahold of it. (He actually stumbled across an atium mine hidden in a small village, which was being oppressed by a tyrant.) It is a small nod to the original book that I developed the plot of this one to be characters trying, essentially, to get ahold of some atium.

    Just a lot more of it.


  • 4

    Interview: Aug 1st, 2007

    Brandon Sanderson

    Here we get the return of Breeze, a perennial favorite of the Mistborn world. He gets far more screen time—and depth of characterization—than Ham, Clubs, or Dockson do. You just can't develop everyone. (Especially if you're not George R. R. Martin.) I did my best with the side characters, and Breeze and Spook turned out the best, in my opinion. You'll see more of both of them, and learn more about them, as the series moves along.

    I love this rescue scene, and I got to use the "Vin splits and arrow with its own arrowhead" scene, which was one of the coolest moments in Mistborn Prime. (Long story. Read the Mistborn 1 annotations.) There's a certain arrogant flare to this scene, and it ends up working quite well, I think.