art by Jake Johnson

Theoryland Resources

WoT Interview Search

Search the most comprehensive database of interviews and book signings from Robert Jordan, Brandon Sanderson and the rest of Team Jordan.

Wheel of Time News

An Hour With Harriet

2012-04-30: I had the great pleasure of speaking with Harriet McDougal Rigney about her life. She's an amazing talent and person and it will take you less than an hour to agree.

The Bell Tolls

2012-04-24: Some thoughts I had during JordanCon4 and the upcoming conclusion of "The Wheel of Time."

Theoryland Community

Members: 7611

Logged In (1): Terez,

Newest Members:johnroserking, petermorris, johnadanbvv, AndrewHB, jofwu, Salemcat1, Dhakatimesnews, amazingz, Sasooner, Hasib123,

Theoryland Tweets

WoT Interview Search

Home | Interview Database

Your search for the tag 'navel gazing' yielded 2 results

  • 1

    Interview: Jul 29th, 2006

    Brandon Sanderson

    One of the advantages of moving the first chapter back and making it a prologue is that I now get to start the book, chapter one, with Vin. That's important, in my mind, because she's the main character of the book. Establishing her with a very strong viewpoint as the first chapter of the book adds a lot to it, I think.

    We get a lot of important information in this first little section with Vin. I like starting early with Reen's advice and thoughts. As you'll see as you read the book, Reen's teachings have quite a strong influence on Vin. He's a little stronger in this chapter than in others, I think, but it's good to start off strong. You'll find out more about him, and about what these thoughts in Vin's head mean.

    I will admit that one of my weaknesses in writing is that I like to spend too long in contemplative, in-head scenes with my characters. This introduction with Vin is a good example of that. I like the scene quiet a bit, but I can understand that too much of this sort of thing gets boring. That's why I move it quickly into a scene where something is happening. Given my way, however, I'd probably spend about twice as long with characters just standing around thinking.

    Tags