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Your search for the tag 'final empire' yielded 29 results

  • 1

    Interview: Oct, 2008

    Tyran Amiros (16 October 2008)

    How technologically advanced was the society before the Final Empire? You reference gunpowder, and certainly the current day seems to have technologies like canning and clocks, so how much did Rashek destroy?

    Brandon Sanderson (16 October 2008)

    They had steam technology, and were just about to hit the railroad era. Something near early 1800s in our world.

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  • 2

    Interview: Oct, 2008

    VegasDev (17 October 2008)

    Pushing/Pulling use magnetics? Would a compass work on Scadrial?

    Brandon Sanderson (17 October 2008)

    A compass would work, but remember that the Final Empire is set at the north pole of Scadrial, but not necessarily at the magnetic north pole. These things are complicated, but just assume that it works the same way it would here on Earth.

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  • 3

    Interview: Jul 29th, 2006

    Brandon Sanderson

    I really like the scene where Kelsier first displays his scars in this chapter. In fact, I really like how this chapter sets up Kelsier in general. It gives him a chance to be a light-hearted (perhaps even a little flippant) while also showing that he's had a hard pas. He has some scars—both visible and hidden. At the end, his attack on the manor house should be something of an indication of what he's capable of doing.

    In addition, we establish very quickly why Kelsier smiles so much. I've been accused of being a chronic optimist. I guess that's probably true. And, because of it, I tend to write optimistic characters. Kelsier, however, is a little different. He's not like Raoden, who was a true, undefeatable optimist. Kelsier is simply stubborn. He's decided that he's not going to let the Lord Ruler take his laughter from him. And so, he forces himself to smile even when he doesn't feel like it.

    This is a more brutal world than I presented in ELANTRIS—which is somewhat amusing, since ELANTRIS was essentially about a bunch of zombies. Either way, my goal in this chapter was to show the Final Empire as a place of contrast. Despair contrasted with Kelsier's attitude. The wealth of the nobility contrasted with the terrible conditions of the skaa.

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  • 4

    Interview: Jul 29th, 2006

    Brandon Sanderson

    One of the advantages of moving the first chapter back and making it a prologue is that I now get to start the book, chapter one, with Vin. That's important, in my mind, because she's the main character of the book. Establishing her with a very strong viewpoint as the first chapter of the book adds a lot to it, I think.

    We get a lot of important information in this first little section with Vin. I like starting early with Reen's advice and thoughts. As you'll see as you read the book, Reen's teachings have quite a strong influence on Vin. He's a little stronger in this chapter than in others, I think, but it's good to start off strong. You'll find out more about him, and about what these thoughts in Vin's head mean.

    I will admit that one of my weaknesses in writing is that I like to spend too long in contemplative, in-head scenes with my characters. This introduction with Vin is a good example of that. I like the scene quiet a bit, but I can understand that too much of this sort of thing gets boring. That's why I move it quickly into a scene where something is happening. Given my way, however, I'd probably spend about twice as long with characters just standing around thinking.

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  • 5

    Interview: Jul 29th, 2006

    Brandon Sanderson

    This introductory scene, where Dox and Kell meet on the city wall, has just the right feel for me. I wanted this book—particularly at the beginning—to have the feel of a heist movie. Something like Ocean's Eleven, Sneakers, or Mission: Impossible. I thought a couple of senior thieves getting together on the wall and talking about the team they are gathering would fit in just perfectly.

    That was, by the way, one of the major inspirations for this book. I've mentioned that I stole the concepts for Allomancy and Vin's character from other books I wrote. The plot came from a desire to write something that had the feel of a heist movie. I haven't ever seen that done in a fantasy novel—a plot where a team of specialists get together and then try to pull off a very difficult task.

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  • 6

    Interview: Jul 29th, 2006

    Brandon Sanderson (Chapter 3)

    So, Kelsier is very interesting to me as a character. Mostly because of what we see in this chapter. He is a man of dichotomy, which is one of the themes of this novel. On one hand, he's the joking, lighthearted man you see in the second half of the chapter. On the other hand, however, he's a very dangerous, even ruthless, man. He laughs at himself in this chapter, but he wasn't faking when he acted the way he did. There is an edge to Kelsier I've never built into a hero before. Sometimes, he makes me uncomfortable.

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  • 7

    Interview: Jul 29th, 2006

    Brandon Sanderson

    In MISTBORN PRIME, there were no such thing as Mistings. Allomancy's practitioners were called Mistborn, and they could use all of the various abilities, depending on which metal they ingested.

    When I started work on this incarnation of the book, however, I felt that I wanted to involve a specialized team of Allomancers. That meant including people who were really good at one specific thing, but who couldn't do other things. It's a staple of the heist genre—you want specialists. So, I split up Allomancy, allowing lesser Allomancers to exist. These people, who only could do one of the many Allomantic powers, would be very good at the one thing they do. And, since Mistborn were so rare, you couldn't really make an entire team of them. You'd be lucky to even get one. (Though Kelsier's team just got a second one.)

    Soon, you'll get to meet the rest of the crew, and will be able to see how I split up Allomancy. One thing of interest, however, is that there was no emotional Allomancy in MISTBORN PRIME. I added Soothing and Rioting—the ability to make people less or more emotional—into this book because I felt I needed something that would be more. . .sneaky. These are skills that don't relate to fighting, and I think they'd be very helpful for the sort of political intrigue I want to do in this book.

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  • 8

    Interview: Jul 29th, 2006

    Brandon Sanderson (Chapter 4-1)

    Ah, the introductions. I worry that this scene is a little too long, and perhaps a little too obvious, as we bring in the separate members of the crew. However, it seemed like the best way, and it adheres a little bit to the heist genre framework I'm using.

    My favorites of the group are, of course, Ham and Breeze. I knew I wanted to use a smaller crew than you see in some heist stories—I wanted to get to know them better, and deal with them more, than one has opportunity for in a movie like Ocean's Eleven. Ham and Breeze, then, formed the basis for my group. Simply put, they're both guys who are fun to talk to. I can put them in a room with each other, or with Vin, and an interesting conversation will blossom.

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  • 9

    Interview: Jul 29th, 2006

    Brandon Sanderson (Chapter 4-2)

    The other big part of this chapter is, of course, the plan. This is where the story has been pushing up to this point. I worry that even still (despite several cuts) this section feels a little too much like an info-dump. I couldn't really get around that, since Kelsier is—essentially—dumping some information on the crew.

    This is also where I begin to diverge from the 'heist story' framework. I started with that concept to write the book, but as I proceeded with the plotting and the writing of the actual novel, I realized that the heist structure was simply too small to fill the larger concepts for the trilogy I was working on.

    So, in rewrites, I came back and reworked this section to take to focus off stealing the Lord Ruler's money. The truth is, Kelsier wants to overthrow the government and get back at the Lord Ruler. The money isn't half as important to him. And, as the story progresses, you'll see that the crew spends most of its time on the army.

    Originally, by the way, Yeden wasn't the one who hired the team. There was no employer—Kelsier just wanted to try and overthrow the Lord Ruler. The main way I took the focus off of stealing the atium (making this less of a heist book and more of a Mission: Impossible style book) was to put the focus on raising and training the army. Having Yeden be paying them to get him an army worked much better for this format.

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  • 10

    Interview: Jul 29th, 2006

    Brandon Sanderson (Chapter 5)

    "There's always another secret." That's the unwritten law of this series, by the way. Keep that in mind as you read not only this book, but books two and three. Also, keep in mind that I take no end of delight from doing what people don't expect. (But only in cases, however, where such unexpected events make perfect sense, once they happen.)

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  • 11

    Interview: Jul 29th, 2006

    Brandon Sanderson (Part 1 Wrap Up)

    Once I was to this point in the book, I knew that I had something. I needed a book to follow ELANTRIS—one that did all the things that ELANTRIS did well, but then expanded and showed off my strengths. In other words, I needed a "You haven't seen ANYTHING yet" book.

    MISTBORN is, hopefully, that book. I took the best magic system I've ever developed, and put it together with two killer ideas and some of my best characters. I cannibalized two of my books for their best elements, then combined those with things I'd been working on for years in my head. This is the result.

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  • 12

    Interview: Jul 29th, 2006

    Brandon Sanderson

    All of that considered, I know the beginning is kind of slow. That's how my books are—while I can often start with a bang in the first few chapters, I then need to go into building mode so that I can earn my climaxes in the later third. We need to have some scenes explaining Allomancy in detail, for instance, before we can have scenes like happen in the next chapter.

    Still, I like a lot about the introduction to this book. Vin's character comes off very strongly, and the plot is established quickly—something I sometimes have trouble doing.

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  • 13

    Interview: Jul 29th, 2006

    Brandon Sanderson (Chapter 10 part 2)

    We've now seen Sazed preach a couple of religions to members of the crew. You may be interested in my process of coming up with his character.

    It actually began when I was watching the movie THE MUMMY. Yes, I know. Sometimes it's embarrassing where we come up with ideas. However, my inspiration for Sazed was the moment when the oily little thief character gets confronted by the mummy, and pulls out a whole pile of holy symbols. He goes through each one, praying to each god, looking for one that would help him.

    I began to wonder what it would be like to have a kind of missionary who preached a hundred different religions. A man who, instead of advancing his own beliefs, tried to match a set of beliefs to the person—kind of like a tailor looking to fit a man with the prefect and most comfortable hat.

    That's where the inspiration for the entire sect of Keepers began. Soon, I had the idea that the Lord Ruler would have squished all the religions in the Final Empire, and I thought of a sect of mystics who tried to collect and preserve all of these religions. I put the two ideas together, and suddenly I had Sazed's power. (I then stole a magic system from FINAL EMPIRE PRIME, which I'll talk about later, and made it work in this world. Feruchemy was born.)

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  • 14

    Interview: Sep 22nd, 2012

    Question

    I was wondering if you meant to do the arms thing in the beginning of Mistborn with Sazed.

    Brandon Sanderson

    I did, I did.

    Question

    K, good. I just wanted to make sure.

    Brandon Sanderson

    I feel kind of silly because it actually is a pun. And the entire Mistborn trilogy is therefore based on a pun. The first paragraph of the first chapter. But you know, if you can't tell from me naming my character Wax and Wayne, that I have a slight problem with puns.

    Question

    I love that! I didn't even realize it until I started to explain it to my family, and I was saying that the main characters are Wax and Wayne. It was a good moment.

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  • 15

    Interview: Sep, 2012

    PricklyBear

    What's the closest that humans had gotten to the 'inhabitable' zone of the planet during the events of the first Mistborn trilogy?

    Brandon Sanderson

    There were groups who would go out there to escape the Lord Ruler, and the Final Empire in general. Survival was practically impossible. It's possible someone might have gotten across to the southern continent, but it would take a small miracle.

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  • 16

    Interview: Mar 16th, 2012

    BRANDON SANDERSON (paraphrased)

    For people really into the obscure workings of the politics of the Final Empire, we asked about the legality of assassinations. It turns out that you have to ask the obligators' permission to assassinate someone--and permission, of course, means bribe in this context. The Steel Ministry can say yes or no. Presumably more high level people would cost more money to be killed. Of course, if the Ministry says no, you can always risk it and assassinate illegally, but you'd have to be very careful not to get caught. Even with legal killings you need to keep things quiet. Brandon said the Steel Ministry has much more corruption than governments in our world. Corruption which we would abhor is commonplace in the Final Empire.

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  • 17

    Interview: Mar 16th, 2012

    BRANDON SANDERSON (paraphrased)

    At one point, the Lord Ruler tried to quit and end the Final Empire.

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  • 18

    Interview: Jun 20th, 2009

    Andrew the Great

    What do the burnlands look like?

    Brandon Sanderson (paraphrased)

    The burnlands are the area surrounding the Final Empire area. They are liveable on the border, but as you get further and further from the final empire, they get more and more barren until eventually nothing can survive. Basically a really large desert. Brandon also mentioned that some koloss live there, because they can survive, and some humans live on the border. These humans actually have some technology that the Final Empire did not, because they needed it to survive, and/or because they were far enough from the oppression of the Lord Ruler to develop new things. Because of this, the border of the burnlands would actually be a good setting for a game.

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  • 19

    Interview: Jun 20th, 2009

    Andrew the Great

    Why did the mist sickness only happen after the Lord Ruler's death?

    Brandon Sanderson (paraphrased)

    It didn't. It just happened on a much smaller scale. As you remember, the Lord Ruler basically meant stagnation. Because it seemed the Lord Ruler would be taking the power again (as was intended, and as apparently had been done many times before), and because of the extreme stability of the Final Empire, Preservation (though it really only had a shadow of it's mind left) wasn't as freaked out. After the LR died, Preservation began to attempt to create more Allomancers for the reasons mentioned in question 7. It also left clues, such as the number 16 everywhere, so that people would know it was Preservation doing it, and not just random chance, or ruin. Turns out that that didn't work so well.

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  • 20

    Interview: Jan 24th, 2012

    Fireox

    Do we know the exact purpose for creating 3 different symbols for each book's metals (chapter symbols)? Is it for the 3 metallic arts? If so, which belong to which? More info…

    Isaac Stewart

    Hi FireOx! The three sets of symbols show the progression of the Allomantic text through the ages. The earliest script is from Hero of Ages. It was changed and modified into the Terris script symbols we see in Well of Ascension. After more time, the Terris script morphed into what is now known as the Allomantic Alphabet or the Steel Alphabet, which are the symbols used in Mistborn: The Final Empire. We've extrapolated the Steel Alphabet into a script that’s more-standardized and refined for the chapter headings in Alloy of Law, which takes place 300 years after Hero of Ages.

    Thanks for the question!

    Footnote

    Retrieved from the wayback machine

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  • 21

    Interview: Jul 29th, 2006

    Brandon Sanderson

    I kind of wish I'd had more time to show Yeden's transformation into trusting—even liking—Kelsier. Unfortunately, I've focused the book around Vin. By now, you should be seeing that she's taking more and more viewpoints, and Kelsier is getting fewer and fewer.

    That's another reason why I shifted the book from being a true heist book into what it became. I wanted the story to be about Vin, not about the various clever members of the crew. Vin is a deep and interesting character to me, and she deserved the screen time to develop. That's more important to me for the overall series than the clever heist against the Lord Ruler.

    The result is that I don't have a lot of screen time for characters like Yeden. So, their character arcs have to happen quickly and abruptly—such as the way he shows his changes in this chapter.

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  • 22

    Interview: Jul 29th, 2006

    Brandon Sanderson

    This was the first novel I wrote knowing for certain that it would be published. That was an odd experience for me, after having written some thirteen novels without ever knowing if I'd make it as a novelist or not.

    So, in a way, this is my celebration novel. And, as part of that celebration, I wanted to include cameo nods to some of the people who helped me over the years. We get to see characters named after my friends and alpha readers, the people who encouraged me to keep trying to get published—my first fans, in a sense.

    So, a lot of the names of side characters come from friends. Stace Blanches, mentioned in the last chapter, is Stacy Whitman, an editor at Wizards of the Coast. House Tekiel was named after Krista Olson, a friend and former writing group member. (Her brother Ben is my former roommate.) Ahlstrom square was named after my friend Peter Ahlstrom, who is an editor over at Tokyopop. There are over a dozen of these in the book—I can't mention them all.

    I do, however, want to point out Charlie—or, as he's called in the book, Lord Entrone. I've never actually met Charlie, but he's hung out on the timewastersguide message board for the last three or four years. He was my first British reader. I figured I'd commemorate that by having his dead body get dumped over a wall by Kelsier.

    Spook is actually based directly on someone I know, but I'll get to that later.

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  • 23

    Interview: Jul 29th, 2006

    Brandon Sanderson (Chapter 22 Part 1)

    Feruchemy. Some like the word, others aren't as happy with it. It used to be called Hemalurgy, but I decided that would be a better word for the third magic system in the series. (You'll see it eventually.)

    Feruchemy (not called that, however) was a magic system I lifted from FINAL EMPIRE PRIME, a book I wrote some years before I wrote this book. I had a person who could store up attributes, such as strength, then use them when he needed them. The thing is, the magic wasn't really that well formed, and this character never got any viewpoints, so I didn't get to use the magic as often as I wanted.

    When I was developing this world, I knew I wanted the Keepers to have the fantastic memories. I realized that Feruchemy would make the perfect magic system for Sazed and his people. When I decided that I could use metals as a focus for this magic system (something that made it much more interesting, because it put a definable limit on what could be stored and how much of it could be stored) I knew I had something really good.

    I like to use multiple magic systems in books, but I like it when they all have common elements. Feruchemy and Allomancy are like different aspects of the same concept. They both do some similar—yet different—things. There will be a lot more about this in the text.

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  • 24

    Interview: Jul 29th, 2006

    Brandon Sanderson

    Ham's family makes no appearance in this book. I added this line in on a whim, since I figured it would add some more depth to a character who—unfortunately—I just don't have much time to develop.

    I am happy, however, that I found a chance to spend some time with Dox. The scene between him and Vin is one of my favorites in the book, since it humanizes him while at the same time giving us further insight as to who he is, and why he does what he does. Dockson feels the same way about things that Kelsier does; Dox is just far more subdued in the way he goes about life.

    This aspect of the world—the fact that noblemen regularly rape, then kill, peasant women—is the most discomforting to me. I don't like my books to be overly sexual in nature. However, there is a difference between having sexual books and having sex in the books, I think. This is a very corrupt and fallen society, in many ways. I think I had to include this aspect to show just how terrible it is.

    In addition, I wanted this scene to be shocking because I hoped to put the reader in Vin's shoes. You all know that this sort of thing happens in noble society—in the prologue, a nobleman tries to rape a young girl, after all. But, I hope that you—like Vin—have kind of glossed over that sort of thing in your mind. Seeing people like Elend, and the pretty balls, has helped you forget about the terrible things these people do. So, when Dockson lays it out so bluntly, I hope that it is surprising.

    Some alpha readers thought that it was unrealistic that Vin would delude herself to this extent. She'd know about the whorehouses, after all. However, I think that this is the kind of thing that people naturally try and gloss over. It is natural for Vin to not want to think about these sorts of things until she is confronted by them so expressly.

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  • 25

    Interview: Jul 29th, 2006

    Brandon Sanderson

    Since I have a little room here, let me mention something I've been wanting to talk about for a while. Vin's name. I realize that a lot of people read this name and think of a man—it is, after all, the name of a current action hero.

    I didn't even make the connection. When I was developing this character, I wanted something that was quick and simple. I'm not sure why, but I felt a single syllable name was important for this hero. It indicated her somewhat base, street-wise nature, I think. Simple, straightforward, but not weak.

    Vin was, however, originally a boy. The hero of FINAL EMPIRE PRIME was a young boy named Vin. When I pulled some of those character concepts over to this novel, I realized that making the hero female worked so much better. Some of the original Vin's conflicts hadn't ever felt right—the abandonment issues, the blunt attitude. They just all worked better with Vin being female. I knew I'd written an entire book with the hero being the wrong gender the moment I tried writing my first sample chapter of MISTBORN with Vin as a girl.

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  • 26

    Interview: Jul 29th, 2006

    Brandon Sanderson (Chapter 30 Part 2)

    Here's my original journal entry for this chapter, written right after I finished the chapter itself:

    Chapter Thirty: Vin saves Elend at the party.
    Finished 5-19-04

    It's wonderful when a chapter turns out just the way you envisioned it.

    I worked on this chapter for a long time—from the beginning of the planning process, I imagined this as one of the major action sequences in the book. I began with the image of Vin shooting up through the air as the rose window twisted and fell beneath her in the mists, then I expanded that to her protecting Elend, giving Vin a real scene of heroism. Originally, I wasn't intending her to fight the Allomancers, just to lead them away, but I decided that I needed a pure Mistborn-on-Mistborn fight in the book. Every other Allomantic battle involves Inquisitors.The scenes in this chapter are some of my favorite so far. Though, oddly, it took me a long time to get into them—I hedged over what the first part of the chapter should entail. Eventually, I decided that this would be a perfect place to give Vin some abandonment issues. This is a hold-over from the original Vin from the first FINAL EMPIRE write–the fear of abandonment was a large part of that Vin's personality. It worked well in this setting, and I think I'll emphasize it just a bit more in the rewrite. The next chapter really plays off of this idea.

    It feels a little bit weird to be writing about a young girl running around killing people in her skivvies, but I don't really see any reasonable way for her to fight in one of those bulky ball gowns I'm using in this book. So, underwear it is!

    Kliss and Shan have both come to have much larger parts in the book than I'd intended. Kliss was intended to be a throw-away character used in one chapter, but now she's become an informant and a conspirator. In a rewrite, I think I'll have to introduce her sooner and try and give her a more distinctive personality. As for Shan... well, I only added her a couple of chapters ago. Obviously, she'll need more time in the rewrite as well. Vin's battle will be much better if I can have her fight a named character that's been an antagonist in a few chapters. The Vin ball scenes have become a larger part of the book than I had thought, and adding Kliss and Shan as recurring characters will help flesh out that plot-line, I think.

    Like how I ditch Sazed in this chapter so that I can have Vin's 'grand' entrance in the next chapter? Pretty smooth, eh? I was worried about how I was going to deal with him... As for the actual fight and the scenes, I think everything flowed quite well. We'll see what readers think!

    (Note, when I wrote this, ELANTRIS wasn-t even out yet—it was still over a year away from publication—so I really had no idea if people would be responding well to my writing or not.

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  • 27

    Interview: Jul 29th, 2006

    Brandon Sanderson

    Hum, let's see. Anything I'm forgetting? I do mention boxings in this chapter. You might be interested to know (now that you've read pretty much the whole book) where I got the word. In my mind, boxings (the coins) are actually called "Imperials" on the official coffers. However, that was too boring a word.

    So, the people call them boxings because they have a picture of Kredik Shaw on the back. The Lord Ruler's home—or, his box. Boxings.

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  • 28

    Interview: Aug 1st, 2007

    Brandon Sanderson (Chapter 12)

    This chapter is meant to be our 'pay off' chapter for the time we've invested into Sazed over the last few chapters. I, personally, think it's the coolest chapter in this section of the book.

    Feruchemy really turned out well as a magic system, and I'm glad I found a place for it in this book. It connects with Allomancy perfectly; I'm actually surprised at how well they go together. (As you may recall, I originally tried out Feruchemy in a book I now call Final Empire Prime.)

    Here, you finally get to see some REAL Feruchemical tricks. Sazed can do so much more than just make himself strong (like he did in book one) or memorize things. If you think about it, there are an awful lot of things that can be done to intertwine Allomancy—with its Pushes and Pulls—and Feruchemy, where a person can increase or decrease their weight.

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