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Your search for the tag 'mistborn movie' yielded 3 results

  • 1

    Interview: Jan 18th, 2010

    Emji

    While I loved Mistborn and am excited to see you optioned the film rights already, I think that Warbreaker would translate to film even more easily/successfully

    So I guess my question is, do you agree that Warbreaker will translate to film better? Did you discuss this with the Paloppa Guys? Which of your works do you think is most "marketable" as a medium—to—big—budget film?

    Brandon Sanderson (Goodreads)

    I think the magic system of Warbreaker is certainly better suited to film than a lot of the MISTBORN magic system. However, I think the plot and storytelling of Mistborn — because of the action/adventure style of it — would translate better to film. Story structure—wise, Mistborn, particularly the first book, is probably the best book-to-film translation I think I've got. I think Warbreaker would make a wonderful graphic novel, and someday I would love to sell rights to it in that medium. And certainly if we make a Mistbron film, the metals would have to work in a very different way. They would probably be understated in the film itself.

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  • 2

    Interview: Jul 13th, 2012

    Questioner

    Real’ quick: The Mistborn movie and game: how involved are you in the game, or are you getting to points in each of those that you’ll be able to contribute, or are they just gonna’ have you take a step back?

    Brandon Sanderson

    Good question, good question. So far, I have been very involved in both. Now, movies being what movies are, if we sell the movie to a studio, who knows at that point what’ll happen. All bets are off, right. The people I sold it to were big fans—like actually big fans, not the type of big fans in Hollywood that have heard of your name, so they’re a big fan. Like actual, serious legitimate Big Fans. They did six drafts of the screenplay—they were serious about this—and the screenplay is awesome. I have read it, I really like it. It does tweak a few things that make the screenplay really cool: like it focuses more on Vin and Reen, and kind of leads with that relationship a little bit more, stuff like that that works very well cinematically. It’s very faithful to the book and it’s an awesome time.

    Who knows what’ll happen: we really want to be able to sell this to a studio. What happened was I sold it to independent producers, and what normally you’re gonna’-- they’re gonna’ have to find funding; that’s what happens with producers unless they’re, you know, George Lucas or something like that. So we’re still shopping it, the screenplay is awesome, so anyone, if you’re uncle is, ya’ know, happens to be Joss Whedon, come talk to me. I’ll find a notebook for you, I promise [reference to Taiwanese Way of Kings notebooks which Brandon brought to Comic-Con].

    As for the video game, the video game guys—I’m actually having dinner with them tomorrow night. They’re cool, you know, they’re-- a bunch of guys from Interplay are involved in this, and the games they’ve made so far with their new company are all kind of like, how should we say, “safe money makers,” okay, and the reason they came to me is that they’d built their company, it’s solid, they’ve got the safe money makers—they’re doing like DDR games and things like that—and they said to me “we want to go and make a big-- just cool fantasy story because we’re kind of getting bored of all this stuff”—not that it’s bad, they’re great games, but you know what I mean. And I’m writing the script for it. The dialogue of the game will be mine.

    They actually asked what type of game I wanted to make. I told them some games that I thought would work really well, and they have built an engine and everything to do that, and it’s looking really good. For those who are curious, it’s going to be cross-platform, should be fall 2013. It’s going to be an action RPG and kind of—I mean it probably won’t be as open world as this—but Infamous is one of the examples I gave them as something I thought that would really match Mistborn. I don’t think we have the budget to do the just huge open-endedness of something like that, but that’s okay because I can write a really solid story, and it should have gameplay that’s going to be really fun. Demon’s Souls was another one I gave them, kind of on the other side of how a combat system I really like works.

    So that’s the story of the game, we’re shooting for RPGish, a little big like Demon’s Souls but more of the kind of freeform gameplay of Infamous.

    QUESTIONER

    Is the game going to be a standalone and the movie a trilogy?

    BRANDON SANDERSON

    The game is going to be a standalone: they’re may be sequels, but right now we’re going to just get one out there, it is set about 250 years after the start of the Final Empire, stars a new character, one who is part of the history of the world, so…

    Footnote

    The notebook is a Taiwanese Way of Kings notebook which Brandon brought to Comic-Con.

    Notebooks

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  • 3

    Interview: 2012

    VodkaGimlet (April 2012)

    I was surprised to see that the production company made the trailer. Is this a thing? Taking pieces from other films and stitching them together in "mood trailers?" I've seen them before, but I always just assumed they were fan-made.

    Brandon Sanderson ()

    It appears this is, indeed, a "thing" in Hollywood recently. Another producer, completely independent from these guys, had one done for Steelheart (another project I'm trying to get off the ground.) He used the word "Ripomatic" instead of calling it a mood trailer, but it was basically the same thing.

    EDIT: word flow.

    VodkaGimlet

    I guess it if it helps, I can't gainsay it. But no dialogue, conflicting styles (I never really saw the Lord Ruler looking like Xerxes), and no consistency in actors ostensibly playing the lead characters doesn't really do a lot to suggest to me what the film would look like. I would think something like a motion comic would convey it better—though I suppose it would represent a greater intensity of funds and effort.

    Brandon Sanderson

    Yeah. These things cost much less, and they do a lot that Hollywood likes—namely, associates your story with other popular stories. That alone makes me skeptical of them. This trailer, though, did seem to make an effort to cut in a way that didn't emphasize the original films. Xerxes is the most glaring to me, and was the part I liked the least.

    Footnote

    This is about the "mood trailer" that Paloppa Pictures released for Mistborn.

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