Search the most comprehensive database of interviews and book signings from Robert Jordan, Brandon Sanderson and the rest of Team Jordan.
2012-04-30: I had the great pleasure of speaking with Harriet McDougal Rigney about her life. She's an amazing talent and person and it will take you less than an hour to agree.
2012-04-24: Some thoughts I had during JordanCon4 and the upcoming conclusion of "The Wheel of Time."
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He spoke about magic system creation and that he had a science background that inspired him in creating Allomancy which has a scientific basis, and elements of chemistry, biology and physics. He also mentioned a podcast he is a part of, Writing Excuses, and that one episode was about creating magic systems.
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Your take on "Fantasy" is very unique, and honestly I want to know your inspiration for the "magic" of your worlds.
Mistborn Allomancy has the feel of good old Newtonian Physics, push pull and equal and opposite reactions.
Stormlight brings more laws of Physics into the realm of magic.
Do you have a background in Physics? Or is it just a source of inspiration for your worldbuilding?
I do have a science background (biochemstry, actually. Wish I'd picked physics.) I did move to English after a couple of semesters, as I decided I wanted to be a writer. But I've always been an armchair scientist.
My inspirations are a mix of authors (mentioned in other posts if you look) and my love of the era in human history when science was a wonder. If you look back at the early discoveries in science, there's this feel that it's a boundless frontier with a magic all its own. That fascinates me, and I love writing about similar things happening in worlds with physics that deviate from our own.
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A mix of many things inspired Allomancy. The 'feel' of a magic that was really just a new branch of physics, as I spoke about in another post. Alchemy, which is fascinating to me from the standpoint of its place on the border, is another. Real scientists believed in Alchemy, but had to sort out that it was not scientific. It was a time of great thought, and a time when science and 'magic' were mixed in what now seems like strange ways.
Dune was an inspiration (having a limited resource, though I didn't limit it nearly as much, to give an economic side to the magic.) Vector physics was a big influence, as was the fact that I wanted to write a heist story. I therefore designed powers that worked for thieves. The 'burning' of metals was chosen because it resonated with science—the basic way we gain energy is by ingesting things and breaking them down for chemical energy. I wanted something that felt like it had one foot in science, but was also very magical.
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Actions and reactions. Kelsier's little explanation here is probably the most fundamental and important thing to realize about Allomancy—indeed, about a lot of my magic systems. I like to follow physics as best I can. I think it's more interesting that way. Kelsier's mention that you can't just fling things around randomly with the mind is a kind of dig against Star Wars and other magic systems with telepathy.
Certainly, you could come up with systems that work they way they do. However, I personally find it more fascinating—and more logical—if a person is only able to apply force directly.
It really is the way the world works. You apply a pressure, and something moves in that direction. For strong forces, people can only push away from themselves or pull toward themselves. It makes perfect logical sense to me that a magic system would work that way.
Of course, I might just be a loon for trying to apply so much physics logic to magic in the first place.
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My one disappointment with this chapter is that I had to end up making it look like I was breaking my own rules. The Allomancy-Feruchemy-Hemalurgy triad is one of the most complex magic systems I've ever devised. The interplay between the three systems, mixed into the mythology of the setting (which involves the mists at a foundational level) makes for some very complicated rules. I try to explain them as simply as possible—simple, basic rules are necessary for most sequences to work.
Yet, the depth of complexity leads to some things that are confusing at first glance. I wasn't planning on having Vin draw upon the mists in this book—I was going to save it for later—but the initial version of this chapter (which had Vin simply grabbing the bracelets off the Lord Ruler's arms with her hands) lacked the proper drama or impact. So, I moved up my timetable, and gave her access to some abilities she wasn't going to get until the next book.
A lot of the 'Rules' of Allomancy are, in my mind, like our basic rules of physics. They make simple sense, and can be explained easily. However, they only apply when generalities—or large-scale events—are explained. When you get down to the really advanced physics, traditional Newtonian Laws start to break apart.
The same is true for Allomancy. The vast majority of Allomancers aren't powerful enough to look beyond the basics. For them, simple rules like "You can't Push on metals inside of someone's body" apply. It's much easier to tell someone that, as opposed to "People's bodies interfere with Allomancy, making it much harder to affect metals inside of them—so hard, in fact, that only some people you'll never meet can Push on metals inside of people's bodies."
It is a matter of degree of power. Vin, for reasons I'll explain eventually, has access to far more Allomantic power than regular people. The Lord Ruler is the same way, though for different reasons. And so, he can affect metals that are blocked by blood. Vin has to draw upon another, external source of power in order to produce the same effect, but it is possible for her.
Narratively, I worry that this looks too much like I'm breaking my own rules. However, I had to balance drama with effect in this chapter, and eventually decided that I could make it work. I've established throughout the book that there are flaws in the commonly-perceived laws of Allomancy. There are metals nobody knows about. You can pierce copperclouds. In fact, one of the unwritten laws of Allomancy is that it isn't understood as well as everyone seems to think.
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First off I want to thank you for all your works. They're each up there as some of the my top favorite books, from chracter to world building, and I immensely appreciate the work you've put into them.
I have far to many questions about the cosmere to put into one post (nor would I want to pester you with all of them), so instead I just wanted to ask if my theory for how FTL could be achieved with scadrial magic is possible.
Some preliminary questions.
1)Would it be possible to invest a metal such as bendalloy so that it's "active" and create a time bubble? 2)Would an invested object creating a bubble move about the bubble like Wayne does inside his? Or would the bubble move with the invested object? 3)Wayne implies that it takes a couple seconds between dropping a time bubble and creating a new one. Is this a biologically related limit, or magically related limit? 4)Would more powerful allomancy/investment increase the size of the bubble, or change the time differential?
My theory is that if someone created a large bubble that sped up time inside of it (so time outside seems slower) You would cross the bubble faster than light would cross the same difference outside of it. Of course the journey would take the same time inside as it would without the bubble which would mean the need for a generation ship. To compensate someone could then create a smaller pocket of slowed down time (cadmium) which would cancel the sped up time and create a normal time flow. This would allow living humans to experience the same flow of time as someone on scardial itself while the ship still travels are FTL speeds. If the bubbles traveled with the ship then there wouldn't be any additional strain the structure. If the bubbles couldn't travel with the ship but if the time it takes to create a new bubble could be overcome you could theoretically turn on/off the bubble maker at a very high frequency to allow the bubble to be re centered with the traveling ship.
So I'm curious if my theory is feasible? Also in case you decide to RAFO this one I had another quick one.
Is it possible to become a Stormlight/Breath savant, what would the effects of that be?
Regardless of the response I want to thank you for taking the time to do the AMA, love your books and am very excited for the new ones later this year! Also, sorry this question got a bit out of hand.
P.S. If you ever want someone with a physics degree to do some calculations I'm happy to be your physics monkey!
You've got some serious RAFOS in there, I'm afraid, but let's see what I can answer.
First, I'd love to have your contact info through my website for running calculations. We've got some people, like Eric, who know their stuff--but having more physicists to help out is important when I start figuring things like red shift and what not.
As for the other questions, I'm digging out answers for you, where i can. Might take me a little longer, though.
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