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2012-04-30: I had the great pleasure of speaking with Harriet McDougal Rigney about her life. She's an amazing talent and person and it will take you less than an hour to agree.
2012-04-24: Some thoughts I had during JordanCon4 and the upcoming conclusion of "The Wheel of Time."
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I've done it all of these ways.
Most commonly, I develop the magic, plot, characters, and some setting ideas separately. I combine them in my head, looking for good synergy. (Allomancy and Feruchemy were designed separately, then put into the same book.) Sometimes, I design to fit a story. (Hemalurgy was designed to fit a hole in the three-fold magic system I wanted to tell.) Other times, the magic comes first, then I build everything out of that. (This happened for my YA book Scribbler—also known as The Rithmatist—which isn't out yet.)
Got another one. Why do Kandra need two spikes to have a blessing and to become sentient?
It is just the nature of how Hemalurgy works. More spikes are capable of changing form and body more, and I didn’t feel that one spike was viable for the alterations that are made to their nature.
Could you make a Kandra an Allomancer?
With the right sequence of sorts of things, you could impart those powers to them theoretically. It’s not likely to happen, but you could do it. You could build a spike that would let them Push or Pull. But you’d give the powers separately, probably.
These are things that I overheard.
Kelsier was not spiked.
Part of the Lord Ruler's motivation for setting up The Final Empire was revenge against the people he viewed as encroaching on his people's land. He was also obsessed with creating order, which Ruin later exploited.
The Ars Arcanum in the books were all written by one person.
The author of the Ars Arcanum is either Hoid or a member of the Seventeenth Shard. Brandon also pointed to an annotation on the map of Elendel that's relevant to this question.
There's just the one system in Warbreaker, and it's also a world with only one Shard on it.
Does the person being pierced in order to charge a Hemalurgic spike have to die?
Not necessarily. A spike does require you to rip pieces of a soul from the victim, but that does not mean they must die. They would be a very different person afterwords though.
Why did Rashek create mistwraiths the way that he did?
He wasn't sure what you meant by this, but he was sure that the annotations would cover what you wanted to know.
How long is the lifespan of an Inquisitor?
It depends on the powers they're given. Some burn up quickly, and others are extended. In general though they do tend to have slightly longer lives. Since Marsh has the missing bag of atiums he's going to be around for a while.
Does being female alter the spiritual overlays on a person, so that a Hemalurgically imbued spike would need to be placed differently than in a male body?
No. In fact, there are female inquisitors in the huge fight when Vin goes blasting through them, but he felt like bringing that out would have been distracting.
Can Hemalurgy be used to steal magic attributes from any Shardworld?
Hemalurgy has larger ramifications then just Scadrial. That's about all he'd say.
Complex "magic" system in Mistborn, and the complex one in Elantris; what base ideas do you build from for this?
For Mistborn, Alchemy and biological metabolism. For Elantris, Chinese linguistics and geometry mixed.
'IronEyes' at the end of Alloy of Law is actually Marsh? It could be any kandra could it not?
It could be a kandra, but I will tell you specifically that this time it is not. It is him.
One person asked what metal Wax's earring was made of.
He wouldn't say which metal, however he did confirm that it does have a "slight hemalurgic charge".
Why on earth does Marsh have a Feruchemical Atium Spike? You've said that Ironeyes is in fact Marsh. Did Ruin spike someone for him? Or did Sazed grant him the power?
Dead inquisitors Vin killed. Some were granted the spike for reasons I haven't spoken of yet.
Of course these are going to be spoiler-tastic.
How are there kandra and koloss? Kandra especially, since they did their "mass suicide" thing at the end of the original trilogy.
The nice thing about the kandra for me in the narrative was that, though removing their spikes turns them feral, you can always stick those spikes back in. TenSoon feared that this was the end of his people, and it could have been, if those spikes hadn't gone back in quickly. As it was, there were costs. Time spent without spikes causes a kandra's memories to deteriorate, and some that were left a relatively long time were essentially reborn as new people. But the race survived, even if it is unlikely that their numbers will be added to.
Thank you very much for answering my questions!
If I may be allowed a follow-up question: Did TenSoon survive, then (as the TenSoon who experienced growth under Vin)?
(If it's not spoiler-tastic to the series, this is something I might share with my fiancee. TenSoon was one of her favorite characters. You, uh, kinda killed most of her favorites.)
Yes, though he did lose some things.
I can guess two possible options for the Kandra.
1. God Sazed endowed the gift of presence on the now mistwraiths.
2. Some of the Kandra survived in the cave with the Terrisman and people of the city, along with the small mistwraiths, these are re-born with the spikes they pulled out during the resolution.
I can imagine too that some Kandra on assignment may have hidden in the shelters with the rest of humanity.
Yes, they live. The people were smart enough, eventually, to replace their spikes. (And there were a couple who were on assignment who made it to storage caches.)
However, there will likely never be any more of them, since Hemalurgy is required to make them. They are now some of the few people who can communicate directly with Sazed, who—like Ruin—can whisper to people most easily when they are connected to him via spikes. With some speculation, you can probably guess what kind of roles the Kandra will end up playing in future books.
On a broader level, is hemalurgy officially dead, then? Or is it still extant in some Ruin-free (but still messy) form? (If it's gone, is there any imbalance since Preservation's magic power is kept and Ruin's isn't?)
Is Hemalurgy dead? No, not at all. It, like the other two powers, was not created by Ruin or Preservation, but by the natural state of the world and its interaction with the gods who created it. It still requires the same method of creation, but very few people are aware of how it works.
Allomancy, Feruchemy, and Hemalurgy all work as they once did. However, now they are more directly affected by the presence or absence of the mists, which will slowly return to the world but not be of the extent they once were. (The mists are now an extent of Sazed's power, and where they roam, he is better able to influence things. There will also be two kinds of mists.) Note that in the future, Feruchemy powers will start to fracture and split, creating Feruchemical "Mistings."
Yes, this means that in the future series, it will be possible for a person to have one Allomantic power and one Feruchemical power. It will create for some very interesting mixing of powers.
Kwaan went into hiding, and he was eventually discovered and executed by Rashek. He wasn't among the First Generation, though he would have been if he hadn't turned against Rashek. Rashek kept the plate, however, just as he kept Alendi's logbook. Partially because even then, Rashek was going a little mad, but partially because of the reminders about his old life they contained.
I'm assuming you meant Alendi hunted him down because he turned against Alendi. Or did Kwaan also turn against Rashek?
No, I meant that he turned against Rashek. Remember, the members of the First Generation were offered immortality in exchange for their Hemalurgy. They had to make this choice for all of the world's Feruchemists. Because his uncle had been the one who gave Rashek the chance to become the Lord Ruler in the first place, Rashek blessed him and included him in the decision. (Speaking directly into his mind along with the others during Rashek's moment of ascension.)
Kwaan was the only one who turned down this offer, calling it a betrayal of who they were as a people. Rashek could have just made him one anyway, but in a moment of anger, he tried to destroy Kwaan—which he couldn't do, not with Preservation's power. As the other Feruchemists changed, Kwaan remained the same. Rashek eventually hunted him down and killed him.
What was she supposed to do? Well, this is difficult to answer, since the prophecies have been changed and shifted so much. Originally, the prophesies intended for a person to go take the power every thousand years and become a protector of mankind for a period of time. Someone to keep an eye on Ruin in Preservation's absence and watch over the world as he would have done. Imagine an avatar who arrives every thousand years and lives for their lifetime blessing the people with the power of Preservation, renewing Ruin's prison, and generally being a force for protection. (Note that Ruin wouldn't have gotten out if the prison wasn't renewed, he'd simply have been able to touch the world a little bit more.) Obviously, it changed a LOT during the years that Ruin was playing with things.
What should she have done? Well, Ruin's release was inevitable. Even if she hadn't let him go, the world would have 'wound down' eventually. The ashfalls would have grown worse over the centuries, and the next buildup of the Well might not have come in time for them to do anything. Or, perhaps, mankind would have found a way to adapt. But Ruin was going to get himself out eventually, so the choice Vin made was all right. There weren't really any good choices at this point. She could have decided to take the power and become a 'good' Lord Ruler, trying to keep the world from falling apart. Of course, she would have had to make herself immortal with Hemalurgy to make that work right. And since she was already tainted, chances are good she wouldn't have ended up any better than the Lord Ruler himself.
The powers of Ruin and Preservation are Shards of Adonalsium, pieces of the power of creation itself. Allomancy, Hemalurgy, Feruchemy are manifestations of this power in mortal form, the ability to touch the powers of creation and use them. These metallic powers are how people's physical forms interpret the use of the Shard, though it's not the only possible way they could be interpreted or used. It's what the genetics and Realmatic interactions of Scadrial allow for, and has to do with the Spiritual, the Cognitive, and the Physical Realms.
Condensed 'essence' of these godly powers can act as super-fuel for Allomancy, Feruchemy, or really any of the powers. The form of that super fuel is important. In liquid form it's most potent, in gas form it's able to fuel Allomancy as if working as a metal. In physical form it is rigid and does one specific thing. In the case of atium, it allows sight into the future. In the case of concentrated Preservation, it gives one a permanent connection to the mists and the powers of creation. (I.e., it makes them an Allomancer.)
So when a person is burning metals, they aren't using Preservation's body as a fuel so to speak—though they are tapping into the powers of creation just slightly. When Vin burns the mists, however, she'd doing just that—using the essence of Preservation, the Shard of Adonalsium itself—to fuel Allomancy. Doing this, however, rips 'troughs' through her body. It's like forcing far too much pressure through a very small, fragile hose. That much power eventually vaporizes the corporeal host, which is acting as the block and forcing the power into a single type of conduit (Allomancy) and frees it to be more expansive.
Boy, this is a hard one to ask because it's been such a LONG process. There were bits of all of this popping around in my head almost twenty years ago, so it's going to be hard to define where what fit into place when.
Allomancy and Feruchemy were originally planned separately. I linked them together into this book when I realized that the 'focus' items that could store attributes could be metal, and therefore work wonderfully with the Mistborn book I was planning.
Hemalurgy came from the image of Inquisitors first, then developed as a need to integrate it in with the other two in a way that evoked the power of "Ruin" rather than the power of Preservation. I figured that Ruin would steal, and it was a great way to add a third magic without having to overload people with a whole new set of powers. The process of writing this series, since I did all three books together, was an interesting one, and I made a lot of connections as I went. Some of the latest things on the timeline were figuring out how to fit atium and the Preservation nuggets into the already built framework. But I don't know if I can give you an exact list. Partially because there would just be too many spoilers in it.
Joe from the U.K. asks a terrifying question, "If an Allomancer is turned into a koloss, would they keep their powers?"
If an Allomancer is turned into a koloss? You know...
We're scared of this
Yeah, no. That's actually something I've thought about. An Allomancer turned into a koloss would keep their powers because, as you'll recall, an Allomancer turned in to an Inquisitor retains their powers. Whether they would be able to always know how to use them remains to be seen, but you could definitely have a koloss Allomancer if you built them right.
Okay. Which metal steals the power of Feruchemic gold? The Hero of Ages epigraphs say it was pewter, but it can't be pewter, since pewter steals Feruchemical Physical powers.
Right…that's probably a typo. I will have to go back to the notes, that's more of a PAFO…
Is that a PAFO and actually find out? Or a PANFO…
Yeah, no, no. Peter and find out.
How did Vin and Elend change during the course of the story?
This story, the series is about them, it’s about progression. I talk about the plot for books, for instance, the Mistborn series is about a group of thieves taking out a Dark Lord, but books, for me, are about character. Action is only as interesting as it happens to people you care about, in my opinion, and a setting is only as fascinating as characters’ ability to interact with it. The progression, who characters become, is really where I think fiction can shine. In a different medium, you just don’t have the time to do what we do, and we can show across a span of years how someone starts as a street urchin and ends up as a queen. You can show this and you can show the internal changes, and the struggles inside of them that leads to this.
The story, about, for Vin and Elend is the story of them coming to accept each other’s different worlds. Vin starts as a street urchin, and she understands that life. Elend starts off as a nobleman, and he understands that life. As they start to interact and begin to have romantic interest in one another, their two worlds sort of collide and start sucking each other into each other’s worlds. Vin’s progress is learning that there is a part of her that can survive in this world of nobility, and of balls, and of political intrigue. But Elend, just as much, needs to understand that there’s a need to be able to survive “on the street,” a need to be able to take care of yourself rather than being pampered. It’s a role-reversal for the two of them, how it works as the series progresses.
Hero of Ages is the third and final book of the Mistborn Trilogy. One of the things I love about this book is that it is the ending. I like to end things. I don’t want to leave people hanging. I like my stories to come to a conclusion. I promised people at the beginning, when I was writing this series, that it would be three books: and I would give them a dramatic, powerful ending. Endings are my favorite part, honestly, of novels. In a given novel, I love telling you the ending, and Book 3 is kind of a book that is an ending itself. The entire book is an ending. It’s a big climax: it’s exciting, and it’s powerful, and it fulfills things that have been building in the series for three books now. I was able to write the trilogy straight through when I was preparing, and so I had Book 3 drafted before Book 1 even went to press, which allowed me to really make these three novels cohesive. I have seeds in the very first few paragraphs of Book 1 to things that become climactic powerful moments in the end of book 3. Book 3 is just an overload of action and excitement and character climaxes and just an amazing, just, romp through this series. I’m really excited about people being able to finally read it because I’ve been waiting for quite a while to make good on the promises I made at the beginning.
The great thing about Book 3 is that I'm introducing a completely new magic system. Each book has had its own. We'll start talking about Hemalurgy, and Steel Inquisitors, and where they come from. A lot of the origins of things that people have been wondering about since Book 1. The last 200 pages are just some of my favorite writing that I’ve ever been able to write because I was able to bring things to a head and to a close. I hope you enjoy it.
So in the trilogy, we see that when someone has a Hemalurgic spike implanted in them, they can hear Ruin talking to them, both as a vision and in their head. However, we learn in the Hero of Ages that Ruin cannot hear a person's thoughts no matter how much under Ruin's influence they are.
In Alloy of Law, we see that Wax (and other Pathians) uses an earring to "pray" to Harmony, and we see that Harmony can hear his thoughts and respond.
So I guess this leads to three questions:
1. How does Harmony hear the thoughts of Wax, when it's explicitly pointed put that Ruin cannot?
2. Are the earrings that the Pathians use Hemalurgicly charged, as otherwise they would be of no use to Ruin, and therefore Harmony?
3. Or did Harmony completely change how that aspect of Hemalugy works?
How this all works dates back to the original design of the Magic system.
I wanted Ruin and Preservation to be complimentary opposites, like many things in the Mistborn world. Allomancy, for example, has Pushes and Pulls were are less "negate one another" opposites, but instead two sides to the same proverbial coin.
Ruin is invasive. The power is more "Yell" than "Listen." The philosopher would probably have some interesting things to say about the masculine symbolism of Hemalurgy and its spikes.
Ruin can insert thoughts. That power, however, can't HEAR the reactions. It's about invasion.
Preservation, however, is the opposite. Preservation listens, Preservation protects. (Perhaps to a fault—if there were no Ruin, there would be no change to the world, and life could not exist.) Because of this, Preservation can hear what is inside people's minds. It cannot, however, INSERT thoughts. (This is important to the plot of Hero of Ages.)
Harmony is both, the two complimentary opposites combined. And so, he inserts thoughts with Ruin and still uses Hemalurgy. He can also listen.
Yes, Wax's earring is Invested. (Or, in other terms, it's a Hemalurgic spike.)
|Wax's earring is Invested. (Or, in other terms, it's a Hemalurgic spike.)
Doesn't that imply it was shoved through someone's heart at one point (ala Steel Inquisitor creation process)?
Yes, the metal would have to have been part of a spike that at one point was used to kill someone and rip off a piece of their soul.
Has Hemalurgy been used on another planet besides Scadrial?
Yes it has. Brandon did not want to give out any more details about who was getting spiked or if the spiking was successful.
Anything infused (regardless of the world or magic that infused it) is resistant to magic. So you'd have a lot of trouble pushing or pulling on a spike, unless you had access to a boost of some sort to overcome the resistance.
So, Nightblade would be resistant to steelpushing? Good to know ;-)
My friend and I asked him something like this at a book signing, but for some reason it never seemed to make it onto 17th Shard. We asked if a shardblade or Nightblood could be used as a hemalurgic spike (i.e.: two different investitures of magic). Brandon said that yes, in theory you could do that, but objects have a limit to how much investiture they can hold, and that it could be argued that things like Nightblood and Shardblades are already "full."
Long time lurker, first time poster.
While at Dragon*Con, during Magic:tG with Brandon, I was able to get an answer to one of the question on the big list of questions.
Here is the question:
Why are invested objects like metalminds and Hemalurgic spikes able to be Pushed and Pulled on, but Shardblades and Shardplate, which are also invested, are not susceptible to Pushing and Pulling?
His answer was complex, I took notes, but didn't get recorded audio. I am going to try to explain as best as my notes and memory support.
There were a few concepts that he outlined in answering this question.
1.) The ability to push/pull an invested object is predicated to the amount/power of the investiture
2.) Further, invested objects also gain resistance to pulling/pushing based on proximity to soul possibly via the soul. An example given is that A hemalurgic spike touches the blood of the person, and from there is now part of both the Spiritual Realm and the Physical Realm. This provides what Brandon termed a kind of "soul interference," based on its proximity to the soul.
This further explains why Vin required more than normal power to push/pull the metalminds from the Lord Ruler, because of their proximity to his soul, via the Spiritual Realm.
3.) The amount of investiture is relatively low on Scadrial, whereas worlds like Sel and Roshar are pushing around "high power" according to Brandon. I interpreted this to mean that hemalurgic spikes and metalminds have low amounts of investiture compared to Shardplate and Shardblades.
Okay, and second, Mistborn, the broadsheet hints that there's a continent or whatever on the other side of the Mistborn planet.
Would that also be connected to Allomancy and Feruchemy and all that?
Yes, it will be.
So, I gave you a lot of answers. [laughter] To expand upon that, the magic systems for Elantris- the pitch to myself designing the world and magic system was this kind of procedural-based, almost programing-based magic. Where in Elantris, you use these characters to programout a sequence of events that tells the power flowing through what to do.
What Shai is doing in this book is she carves a little seal. And the seal is very much like a little program, and she stamps it on something and uses that stamp to rewrite the history of the object. As long as the seal is there, the object thinks it has this other history. The example you see in the book is you know- an old dirty table that's not been cared for, she can write a seal for its history, she has to figure out what its history was first. And she can write out a seal that basically reprograms that past, so when she stamps it, it thinks it's been cared for all along and suddenly it gains this lacquer, it's beautiful, it's been well-cared for, because in that fake Forgery of the history, that's what happened to it. And that's what her magic does, which is why she's been hired to Forge a copy of the emperor's soul.
[Ooooh] Yeah, I know I'm evil.
Yeah, I know I'm evil.
I remember reading you answer earlier that a person being used to charge a hemalurgic spike does not necessarily have to die. Would that victim be similar to a Drab from Warbreaker?
Well, making a spike rips off a piece of someone's soul. So...yeah. I'd need to see my exact quote from before, but let's say it's not going to leave a person in good shape.
Another hemalurgy question: Is it possible to steal more than just spiritual DNA with hemalurgy? If you, say, infused someone with a hundred hemalurgic spikes charged from people who liked chicken, would the spike person enjoy chicken as well?
You can steal quite a lot with Hemalurgy. Anything encoded on a person's soul, really. Not sure if chicken liking counts, though...
Does a limb that has been "severed" by a Shardblade have any Hemalurgic bindpoints? If the same limb was then cut off more conventionally, would a Bloodmaker ferring be able to grow it back?
A severed Shardblade limb needs repair to the soul before it would function again. A Bloodmaker would be able to heal it without needing to grow it back.
As it turns out, there is an error in the Feruchemical table when Brandon put it in Mistborn 2. If you look closely, Determination (insert metal) doesn't belong in its group. The group that it is in is obviously more physical powers. Determination was supposed to be a mental metal, and Warmth was supposed to be in that Physical group. He just made a mistake originally. But it turns out that Feruchemy obeys different rules than Allomancy, so Brandon isn't retconning it, but saying that Feruchemy works differently now. Apparently there was going to be a table of Feruchemy at the end of Alloy of Law, but it wasn't ready because Isaac kept thinking like an Allomancer. Feruchemy has its own rules (for example, Brandon confirmed that pewter does steal Feruchemical health, probably because that second group of physical Feruchemical powers are also "physical", so pewter can steal them.) Hemalurgy also obeys different rules.
Does lerasium have Feruchemical and Hemalurgical powers.
Yes. Brandon will probably be getting into these, and the other metals Hemalurgical and Feruchemical powers, in greater detail in the future Mistborn Trilogies. He also will probably release full charts for these as he did with Allomancy.
So, like metal inside a person’s body?
It depends on how strong the investiture in them is.
Is that going to be the answer for all of these?
How about a spike charged with Hemalurgy? Not in a person.
Not in a person? It depends on how strong—yeah. A spike is moderately—in the realm of these sorts of things—moderately easy to push on, because a spike does not rip off very much investiture. Only enough to short circuit the soul, and it loses that over time. So I would put that at the bottom—with the top being very hard—to be one of the easier things.
How about a metalmind? A feruchemy metalmind that is "full."
That is going to be middle of the realm. Generally easier than, for instance, a shardblade, which is going to be very hard.
But a shardblade isn’t actual metal. Ish?
Ish. Is Lerasium a metal? Yeah.
So would that be the same for Shardplate, too?
Shardplate and blade are very hard. Blade is probably going to be harder. [...]
Halfshard? Like a halfshard shield?
Halfshard shield is going to be in moderate.
Nightblood? I imagine is going to be very difficult.
Very hard. Of all the things you’ve listed, he’s the hardest. Far beyond even a shardblade.
Far beyond metal inside a person?
Yes, depending on how invested the person is.
If someone was invested as much as Nightblood I’m pretty sure it’s going to be very difficult.
Yes, for instance, the Godking, at the end, with all of those Breaths. Pushing on something inside of him? Getting through all that? Gonna be REAL hard. Average person on Scadrial? You’ve seen how hard that is. A drab? Much easier.
That was actually going to be my next one- No, sorry, not a drab, a Lifeless.
A Lifeless. Lifeless are kinda weird, because they’ve had their soul leave, but then they’ve had a replacement stuck in, in the form of Breath, which puts them in a really weird position compared to a Drab, which has had part of their investiture ripped away, but the majority of it remains. So anyway, I’m going to give you one more. Pick your favorite.
Okay, a soul-stamped piece of metal.
A soul-stamped piece of metal is going to be on the lower, easier side. Not a lot of investiture going on in a soulstamp.
Are they bald by being bald, or do they shave their heads?
They shave their heads. Hemalurgy does not automatically make you bald.
Could Miles heal back his Allomancy if it was spiked out of him?
No, he could not. He would no longer be an Allomancer. Also, he'd probably be dead. :)
I'd thought maybe he could just do some super-tapping from his existing Health in his goldminds (since he'd still have his Feruchemy)...
Oh, I see what you're asking. Using Feruchemy to heal the removed portion of soul. That's actually plausible, not so different from healing other kinds of soul-wounds. If he survived, then yes, this actually might work. (That's why I get for reading the questions so quickly.)
Could you out of a Reod Elantrian? The zombie ones?
Um, yes you could.
So what you would be spiking there is their connection to... to the planet, first. That's gonna be the big important thing. So you're going to overwrite your connection. Um, and then you're going to.... it's going to be a complicated process because you're going to have to spike the actual ability to have been transformed, that's gonna be harder.
Does that make sense?
Yeah, so it's gonna take two spikes.
It's gonna take two spikes.
And you gonna have to get the right connection to the right place. Let's say you spike somebody from MaiPon, and then you spike an Elantrian, you're not going to be able to use it, you're not connected to the right area.
Not usually. It happens sometimes, but not usually.
[Brandon] then mentioned a little about sDNA, but that it's not inherited as much as it is when it's natural.
Um, that is actually going to depend on... Okay, yes, it has implications for the afterlife. Yes. Yes.
Okay, so are there a bunch of Scadrian souls wandering the afterlife with holes in their personalities or memory or identity? Some with extra parts tacked on?
So, it has implications, but they're not exactly the ones that you're assuming. In the Cosmere, there is dead, and mostly dead, okay? And this has been shown several times. So, once someone dies, there is a period before they transition. Right? Sazed talks about this in Mistborn 3 and so most of the implications are before transition. Does that makes sense? Post transition, you're going to have to ask the philosophers, and the theologians, who are the ones that, that talk about the.. that. So there's an afterlife, and there's an after-afterlife. Not as many implications for the after-afterlife. Middle? Yes.
It has to rip off a piece of their soul. That normally results in death.
Because I'm thinking you're going a bit into the future, surgery, precise things like that...
It's plausible but-- I mean it would leave the person like-- It's ripping off a piece of their soul. But the same thing happens when you give up your Breath. So you're giving up a piece of your soul. There are-- It's plausible you could take off pieces of a soul without killing the person.
Yes, Vin would be stronger. It is additive, not just an overwrite.
The same thing happens with Hemalurgy; with Hemalurgy when you're spiking someone's soul, you're ripping off a piece and adding it.
Hemalurgic spikes can be used on any planet.
Would it be potential for Parshendi to develop a form using the spikes?
Wow, that would be a really weird hack of the magic system that would be theoretically possible. But that's a really weird one. I had never even considered that one. Parshendi adopting other Investiture could happen, the spikes is not one I've considered.
The other has to do with the portals into the worlds themselves, because the birds in Sixth of Dusk-
Ok, he does not have Hemalurgy. He has powers that predate the Shattering of Adonalsium. Not all of his powers predate, but he does have powers that predate.
Ok, so I was wrong on both counts then… Am I wrong on both counts?
I’m not saying that. I’m saying that he has powers that predate, and has gained powers since.
...where you can give a power to someone through [...]
Through any means, or through Hemalurgic means?
Er, explain what you mean by that question.
In Nalthis, you are giving up your power voluntarily to someone else.
Specifically in the context of Scadrial here.
I mean, can you not imagine a person who’s crazy and who’s like, I will give up my power to this, you know?
But don’t the end results negate?
You can’t imagine somebody who would do that? I am absolutely sure that at some point even at creating Inquisitors there’s somebody who would be like, yes, I will give my life to the Lord Ruler, so, yes.
Can the kandra produce human children with consumed parts?
You know, I saw a big thread on Reddit about it and chose not to participate, despite being asked to.
I thought she said that you did, so…
I gave vague and unuseful answers, and so I’m going to give the same to you. RAFO.
But I think it’s commonly accepted that Ruin was sort of manipulating some…Totally taking the Spook example off the table, I’m just saying, someone by accident stab - whoops! stab - whoops! and have a power?
Again, Ruin was involved in that. Every spike that you saw had Ruin’s intent behind it. I’m not going to answer your question, RAFO. You tried, you got me to admit that I was trying to wiggle around it, and I’ll tell you, today I wiggled around one question that none of you saw me wiggle around, really well, today. Today. I’m not going to tell you which one it is but there is one here that you all thought, you’re all like “woo!” but you didn’t realize you’d given me so much wiggle room.
So about that space station.
It’s not that one.
So, I continued, hemalurgy is unique because not only can the power of Ruin be accessed anywhere (not just on Scadrial), but also by anyone (not just someone who's invested).
He said it is weird that way.
So say you go to Roshar and you give somebody a Hemalurgic spike for some Allomantic power, don't care what, and you use it to become a savant. Does that qualify them as 'broken' enough to become a Radiant? As long as they are also following the Ideals to attract a spren.
So becoming a Radiant is a spectrum of terminologies. It... probably, but you would have to find a Radiant who would, or a spren who would be willing to touch that, okay? It's going to drive them back.
So would it also affect your probability of becoming an Elantrian?
Yeah it would affect your ability to become anything else, yes.
Okay, so would it be a positive effect, negative effect...? Because I was like, it gives you cracks in your Spiritweb.
It does give you cracks in your Spiritweb.
So it's easier for Investiture to get in. Does it make it easier for other Investitures to get in?
It would make it... yes. It's going to drive spren away. So what it's really going to make easier for, there, is spren and Investiture that doesn't care.
Okay, so Investiture doesn't care but spren do.
Investiture might care depending on if it's part of a Shard-- if it has intent and things like this.
So it might let Stormlight in easier than a Breath, type thing.
I'm saying it might let Odium in easier than Syl. Because Syl would care, and Odium would not care.
Alright, so it could be a really bad thing, is what I'm trying to say to you.
Yeah that's cool. I just want to know more about gold too. Gold Allomancy too. Because Miles was doing some funky stuff.
Miles was doing some funky stuff.