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2012-04-30: I had the great pleasure of speaking with Harriet McDougal Rigney about her life. She's an amazing talent and person and it will take you less than an hour to agree.
2012-04-24: Some thoughts I had during JordanCon4 and the upcoming conclusion of "The Wheel of Time."
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11
Aug 27th, 1999
Paraphrased
Melbourne, VIC
Australia Tour
Mark Erikson
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This is just a brief summary of what went on at the Melbourne Book signing, I'll put a full write up in as the next Erikson Diary on my homepage tomorrow.
First, Novak, there was no need for me to ask if I could stand around and write stuff down, because it was only a small crowd, and I could hear everything while I was waiting in line. Then, when he'd signed everyone's books, we got to just hang around and ask him questions for about an hour and a half. However, nobody else there was on the Usenet, so not much of the actual discussion was plot related.
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I'm fairly sure he's done this before, but he said Aginor and Balthamel are Aran'gar and Osan'gar, and he also said that Terry Goodkind actually uses WOT as inspiration, instead of going to a historical source. He sounded serious.
Finally, he also recommended several authors, but said that the guy who wrote Cryptonomicon was really good.
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That's pretty much it, I just wanted to write it all out before I forgot half of it in my sleep. If it seems a bit garbled, I'll have a better version on my homepage late tomorrow.
Finally, I think it's safe to say that I have the only first edition signed hardcover print of The Path of Daggers in Australia. Not a great achievement, but an achievement nonetheless.
—Mark Erikson
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The other really interesting thing he said was that ABC have bought the rights to make a WOT mini-series. It doesn't mean they will, but they've got the guy who wrote 'Merlin' working on a script.
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And there is something else that keeps nagging at my memory, but I can't put my finger on it. I'll post again when it comes back to me.
Now I have it, although it's fairly mundane. It's about the WOT game by Legend Entertainment. He said that he asked them to have a female character, and they were initially against it, but he pressed the issue and they conceded. Then Tomb Raider became big, there were some design changes and suddenly there was sex appeal.
He also asked for a replayable game, and they told him it could not be done.
So he came up with the idea of having a massive library of ter'angreal in the game, and at the start of each game, the computer randomly selects some, and they're the weapons you have to use in the game, allowing for many different strategies, depending on which weapons you have and which you don't.
He also said that Legend has done such a good job on WOT that they've been contracted to do the sequel to Unreal. (I'm no big fan of Unreal, but I don't think that he means Unreal Tournament.)