Search the most comprehensive database of interviews and book signings from Robert Jordan, Brandon Sanderson and the rest of Team Jordan.
2012-04-30: I had the great pleasure of speaking with Harriet McDougal Rigney about her life. She's an amazing talent and person and it will take you less than an hour to agree.
2012-04-24: Some thoughts I had during JordanCon4 and the upcoming conclusion of "The Wheel of Time."
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1
Anyone who has finished The Way of Kings knows that when you get to the end of the book, you want more. More story. More words. More information. More anything. Ideally, you want the next book, but as that isn't set to hit shelves anytime soon, you will have to settle for what you can get.
I assumed that "what I could get" would be a whole lot of nothing until Michael (of Mad Hatter's Bookshelf and Book Review) offered me the opportunity to co-interview Sanderson (and to glean a few more tantalizing morsels about The Stormlight Archives in the process.)
Now, I'm not sure if together we would be called a StompingMad YetiHatter or a Mad Yeti Hat Stomper. What I do know is that we ended up with a pretty damn good interview. Sanderson graciously answered all of our questions. Except for the fact that his version of "answered" is like his version of "novel," resulting in a lengthy interview with lots of juicy details. Sanderson talks about his new novel, The Way of Kings, his work completing Robert Jordan's Wheel of Time, and the future for his new flagship series, The Stormlight Archives. Sanderson also touches on the mystery of Asmodean...
It's a little bit lengthy than I like to post on the main page so you'll have to click through to read the whole thing.
Read Part 1 of the interview after the jump.
Read Part 2 of the interview over on Mad Hatter.
2
The Way of Kings, like any of my books, is an amalgamation of ideas that work together and fascinate me, hopefully creating something larger than the pieces; the whole is greater than the parts. Ideas for it began back when I was in high school and starting my very first book. The Shattered Plains first appeared in a novel I wrote back in 2000. The Way of Kings as a novel was first written in 2003; I now call that book The Way of Kings Prime. I wrote that book because I was frustrated with my own writing process. That was during my unpublished days, and I had been writing books that I wasn't pleased with—I've got an entire essay on that on my website. Eventually I decided, "I'm tired of trying to write what other people tell me will sell. I'm going to write the coolest, biggest, baddest, nastiest, most awesome fantasy epic I can conceive, and pull out all the stops and grab all the cool ideas that I've been putting off for a while."
So I wrote this massive book. And then, unexpectedly, I sold a different book—one that had been sitting on an editor's desk for eighteen months. That was Elantris—then Moshe Feder called me up and wanted to buy it, and that threw chaos into my whole worldview.
Here I thought I would never get published, and I was just writing for myself, but now someone wants one of my old books that I thought would never sell. Then Moshe asked me what I was working on at the time, and I sent him The Way of Kings. Which he was very surprised to get, because it was twice as long as Elantris, and it was extremely big and sprawling and epic. It scared the daylights out of him. He wasn't sure what to do with it. He called me up and said, "I don't know what we can do with this. Can we split this into multiple books? I don't know if I can convince the publisher to publish this massive novel."
At the same time—and I've said this numerous times before--I wasn't a hundred percent pleased with The Way of Kings because I didn't have the skill yet to write it. So we shelved it, and I wrote the Mistborn trilogy, which I pitched to him very soon afterward—it may have even been on the same phone call—which I was very excited about at the time. I'm very pleased with how that turned out, but it was a little bit smaller in scope. In some ways it was me practicing and learning how to write a series.
And then the Wheel of Time dropped on me like a truckload of bricks out of nowhere, and I was forced to swim in the deep water and learn how to become a much better writer so I could finish such a wonderful series. During that process I learned a lot about writing.
Tor started asking me what my next book was going to be and if there was any way I could get them something to put out between Wheel of Time books, so I pitched them The Way of Kings. Then I sat down and wrote it. I wrote it from scratch again; I didn't take anything from the 2003 version of the book other than my memories of what had worked and what hadn't. I reached back and grabbed the Shattered Plains out of that other book that I had written; I reached back and grabbed another few cool ideas that had been bounding around in my head since I'd been a kid. I poured everything into this book, everything that I had, all of my best ideas, to try to make the fantasy opus that I had always wanted to write. That's where it came from. That's the history. I don't know yet if I've been successful, and I won't know for many years, until we see whether it stands the test of time.
3
There will be a similar number, with a small expansion. At this point I believe you have met every one of the major viewpoint characters for the series. I don't want it to spiral out of control. I think too many viewpoint characters is a danger to epic fantasy, putting a writer in difficult predicaments for subsequent books—whether to leave some characters out, or whether to show a little bit of each of them without getting any major plot arcs for any of them.
So you've seen pretty much everybody. Now, at this point there are several who are major viewpoint characters for the series who we have not had many or any viewpoints from yet—Jasnah is one, a character who shows up in the epilogue is another, and there are a few others—but there are in my mind essentially eight or ten major characters in this series, and it will stick to that.
The interludes will continue to be what they are, which is that those characters may show up again, but it's unlikely that there will be many more viewpoints from them. The interludes are there because I wanted to have my cake and eat it too—I wanted to have the big sprawling epic with a lot of major viewpoints that we spend a lot of time on like Robert Jordan did, but I also wanted to have the quick jumps around that George R. R. Martin does, and they're two masters of the genre. And so I decided on the interludes as a way to jump around and show the world, to give depth and to give rounding to what's happening—give you little glimpses into important aspects of the world—but those characters are not people you have to remember and follow. Each of the interludes will have one character that you need to pay attention to, but you can take the interludes and read them and without having to focus too much on remembering and keeping track of what their plot is. Then you can jump back into the main characters. And that's always going to be the case in the books to come.
Each book will also have one character who has flashbacks throughout that book—we'll stick to one per book, and you will find out how they ended up where they are as we dig back into their past.
4
I've already talked about it a little bit—one of the things is learning how to approach the middle books, specifically how to use the form to enhance the novel as a whole. One of the big things I've learned from Robert Jordan recently is foreshadowing.
I used to think I was good at it until I really sat down and studied what he was doing. Another thing I think I've learned a ton about from him is viewpoint; excellent use of viewpoint is one of the ways to keep all your characters distinct. In addition, juggling so many plots, etc., all of these things have forced me to grow as a writer and have helped me quite a bit with writing The Way of Kings.
5
Yes, I did move things around a lot, particularly between the first draft of this book in 2003 and this draft. Things have jumped around all over the place, and even at the last minute I was moving different things between parts. Dalinar moved around more than Kaladin did because I was trying to decide where I wanted his ending in part two to happen. I wanted each of the parts to have its own climactic sense, to have a good ending particularly for the characters who didn't continue in the next part, when Dalinar and Shallan were alternating. So there was a lot of juggling and trying to decide—for instance, the prelude was added very late in the process. I'd had the prologue and decided I needed a second prologue as the prologue to the series, which is where the prelude came from.
Kaladin's entire sequence, with the flashbacks and things, was decided on early on, but remember I'd written this book once before. At the end of his flashback sequences, he makes a decision. Where this book deviates from the original I wrote in 2003 is that in the old version he actually made the opposite decision, and it happened in chapter one.
Now we get to see flashbacks of him making the other decision, which works so much better. It's one of those things where I was beating my head against the wall for years trying to figure out how to make his character work. His character was the part of the original The Way of Kings Prime that had not worked, and it took me years to figure out how to make his character work right. That one decision of his was the turning point.
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7
Lots of trial and error, mixed with a very, very detailed outline. I spent a lot of time on my outline, and it's very expansive. But really, this is a question to ask after I've finished the series. Right now I'm very optimistic about being able to do it all.
Let's see if I can actually pull it off.
8
9
What Jasnah is trying to do in this book becomes very important to the next two books. That's a very big teaser. The second book will delve much more deeply into the magic; particularly, Shadesmar will be much more of an important aspect. I don't want to give spoilers.
A lot more magic. I'm telling the story about the awakening of an Age of Legends-style world of mechanical magic, and you can look forward to seeing a lot more of that. We only hint at it here. A very important discovery was made by some characters in a random interlude that will have long-lasting ramifications.
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