Search the most comprehensive database of interviews and book signings from Robert Jordan, Brandon Sanderson and the rest of Team Jordan.
2012-04-30: I had the great pleasure of speaking with Harriet McDougal Rigney about her life. She's an amazing talent and person and it will take you less than an hour to agree.
2012-04-24: Some thoughts I had during JordanCon4 and the upcoming conclusion of "The Wheel of Time."
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Here's my short bio: Brandon Sanderson has published six solo novels with Tor Books (with Heyne in Germany)—Elantris, the Mistborn trilogy, Warbreaker, and The Way of Kings—as well as four books in the middle-grade Alcatraz Versus the Evil Librarians series from Scholastic.
He was chosen to complete Robert Jordan's Wheel of Time series (published by Piper in Germany); 2009's The Gathering Storm and 2010's Towers of Midnight will be followed by the final book in the series, A Memory of Light, in 2012. Currently living in Utah with his wife and children, Brandon teaches creative writing at Brigham Young University.
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One very common story in fantasy, ever since Tolkien, is how the magic is going away. In the Stormlight Archive I wanted to write a story about the magic coming back. According to the mythology of the world, mankind used to live in heaven until a group of evil spirits known as the Voidbringers assaulted and captured it, casting out God and men. Men took root on Roshar, a world of storms, but the Voidbringers chased them there, trying to push them off of Roshar and into Damnation. To help men cope, the Almighty gave them powerful suits of armor and mystical weapons known as Shardblades. Led by ten angelic Heralds and ten orders of knights known as Radiants, men resisted the Voidbringers ten thousand times, finally winning and finding peace. Or so the legends say. Today, the only remnants of those supposed battles are the Shardblades, the possession of which makes a man nearly invincible on the battlefield. The entire world, essentially, is at war with itself—and has been for centuries since the Radiants turned against mankind. Kings strive to win more Shardblades, each secretly wishing to be the one who will finally unite all of mankind under a single throne.
That's the backstory. The book follows a young spearman forced into the army of a Shardbearer, led to war against an enemy he doesn't understand and doesn't really want to fight. It will deal with the truth of what happened deep in mankind's past. Why did the Radiants turn against mankind, and what happened to the magic they used to wield?
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It's so hard to determine why one thing becomes really popular when something that's equally good does not. And I know many authors whose books I've read who are writing fantastic things that don't end up enjoying the same level of success as I have. So it's really hard for me to determine the whys. In publishing, we would all be a lot happier if we could figure out the whys.
But why do people like my works? I would like to think that a lot of readers when Elantris came out were like myself, waiting for epic fantasy to pull in some new directions. When I was reading in the late '90s and early 2000s I was disappointed that a lot of the books that were coming out seemed to be more of the same old story. When I got into writing, I didn't intend to revolutionize the genre or anything like that, but I did have goals to try some new things. I hoped to create some fantasy that still felt like great fantasy, that had the same wonderful feel to it of the books that I had enjoyed reading when I was younger, but which also would try some new things. And I think Elantris does that. In the end, I think writing comes down to great characters and an engaging story, and hopefully these are things that I've somewhat figured out how to achieve. I don't know if anyone guessed that I would do as well as I have. I certainly owe a great deal of my success to the attention that working on the Wheel of Time brought to me. But other than that I can't really say who could have predicted it or how we could have known that it would go as well as it has.
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Believe it or not, Elantris was the sixth novel I wrote. I took a creative writing class at university from David Farland where he said that when you start writing, your first million words will be crap and not to worry about that. The experience and practice you get from writing a novel is the important part; your first novel doesn't have to be any good.
So with that in mind, I sat down to write a novel were I wasn't worried about how good it was. And when that one was finished, I didn't revise it—I just opened a new document and started writing a new novel. I ended up writing thirteen novels this way over a three-year period. Elantris was the sixth, and when I finally got an offer from Moshe Feder at Tor to buy Elantris, I was working on the first version of The Way of Kings. You may wonder how I had so much time to write; I was working as a night auditor at a local hotel, and they let me write while I was on duty as long as I fulfilled my responsibilities. That way I paid my way through college and also got a lot of practice writing.
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In my writing I try to combine the unfamiliar with the familiar. If something is too unique and unprecedented, then readers won't have anything to relate to and will just be lost.
But if something is too familiar, it will feel stale and cliche. I like to look for twists on familiar tropes that haven't been extensively covered before. This often comes when I read other books in the field and think of a different way something could go. That's not to say other authors aren't doing the same thing, but I like to tackle takes that I haven't seen before. Trying to do what the market expects of you is a bit of a trap in the publishing field. You want your books to be things that people want to write, but if you try to write to the market you usually end up with something too familiar and boring. Back when I was writing those thirteen books I was sending the good examples out to editors and agents and getting a lot of rejection letters. (Elantris was the first book I wrote that I felt was good enough to send out, and I also sent out a couple I wrote after it.) After being told time and time again that my books were too long (Elantris in manuscript form was 250,000 words), I decided to try to do what I thought the market wanted and write books that were a lot shorter. But I discovered that the books I turned out in that format just weren't any good; they contained some very interesting ideas but were lacking in many areas.
When Moshe bought Elantris and wanted to follow it up with another novel, I first offered him The Way of Kings but we realized that it was too ambitious a project at that point in time. So instead I took concepts from three of those failed novels and rewrote them into the first Mistborn book, writing it at the length my natural style seemed to work best at. And Mistborn was a huge success.
You shouldn't assume that when you've read one Brandon Sanderson novel, you know what the next one is going to be like. From one series to the next I like to try different things. I know that some readers who really liked Mistborn are not going to like The Way of Kings; Mistborn had a narrower scope and faster pace than a huge epic like The Way of Kings has, and if a reader prefers that sort of book that is perfectly okay with me. I am going to write some books that are fast-paced and others that are huge epics. I like to change things up.
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I generally like them. There are some that I'm less fond of; there are some that I like more. I haven't ever been terribly fond of the Alcatraz covers in the U.S. I actually think that the German covers of the Alcatraz books are much stronger. Those would probably be my least favorite of them all, but in general I really like what artists are doing and how they're working to interpret my worlds.
It's nice to see, as a writer, someone taking what you've written and envisioning it in a sometimes new and different way, making something cool and creative out of it. So I'm generally very pleased. It's very cool to see how different cultures and different publishers react to the same text and the different types of stories that they convey just through the pictures they put on the front.
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There was no one specific inspiration; it was a combination of different ideas bouncing around in my head for years and other ideas that I tried in earlier books that didn't work out. One idea does not make a book or a series, but ideas in interesting combinations makes a book. With Mistborn, one idea came while I was driving one day and entered a heavy fog bank: this started me thinking about a world shrouded in mist. Later I started thinking that a heist plot such as in movies like Ocean's Eleven would make a good fantasy story. I started thinking about different kinds of metal being used as magical batteries for different types of power. And I had a cinematic image of someone leaping through the air in a mistcloak. All these things combined to make a book.
I wrote all three Mistborn books before the first one was released, so I was able to go back and alter things in the first book to keep everything consistent with the last book. And it was indeed exhausting. I've found that from time to time in order to recharge my mental batteries, I need to take a break and write something else instead. So after writing The Well of Ascension and before starting to write The Hero of Ages, I took some time off from the series and wrote a fun experimental project instead. I didn't really know where it was going or what I would ever do with it, but it turned into the first Alcatraz Versus the Evil Librarians book, which was completely different from the Mistborn books that had been occupying my life for months. I found that when I was finished writing that side project, my mind was refreshed and I was ready to tackle the Mistborn world again. So ever since then I've made it a habit to take breaks to write experimental short projects that don't necessarily have to go anywhere. Sometimes they work out, and sometimes they don't and I shelve them. But it keeps me fresh.
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My thoughts were all over the place. I do legitimately love the Wheel of Time and have been reading it since I was a young man. If you look at my early unpublished books, you'll find they were deeply influenced by the Wheel of Time. Amusingly so; looking back on it now, I see things I didn't even notice that I had done. So that love of the series was part of what was bouncing around in my head.
I didn't become a writer because I wanted to write in other people's worlds. I wanted to tell my own stories, and I was making a comfortable living at my writing before this. For a lot of projects I would have said no regardless of what they offered, so it had to be about more than the money. Beyond that, there was this sense of "Wow, if I screw this up, I'm in serious trouble. People will find me and burn my house down. Wheel of Time fans are hardcore." I struggled with this, and it almost caused me to say no. One writer I know mentioned regarding this, or posted it somewhere, "This is a thankless job. Anything that Sanderson gets right will be attributed to Robert Jordan, and anything he gets wrong will condemn him." I took all those things into consideration.
But in the end, I felt I could do a good job on this, and that it could be a sendoff I could give one of my favorite authors, someone who deeply influenced me as a writer. And I felt that if I passed on it, someone else would be found and would get to do it. The question that it came down to for me was, "Knowing that someone who is not Robert Jordan is going to do this, can you really pass and let anyone other than you do it?" And the answer was that I couldn't let someone else do it. I had to do it. So I said yes.
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In elementary school, I wasn't much of a reader. In the third grade I fell in love with the Three Investigators books created by Robert Arthur, and I enjoyed them much more than the "meaningful" (boring) books people tried to get me to read for the next five years. So after that I hardly read anything until the eighth grade, when I had an English teacher who told me I couldn't do a report on a Three Investigators book and instead pointed me toward Dragonsbane by Barbara Hambly.
That book changed my life. When I first read it, I was amazed—I had no idea books like that existed. It engaged my imagination like no other book ever had, and it even helped me understand my own mother better, because the main character's conflicts gave me a perspective on what my mother went through when she chose to focus on her family rather than her career. The book was creative, it was fun, yet it helped me understand life. At that point I started reading every fantasy book I could get my hands on, including Robert Jordan's first Wheel of Time book, The Eye of the World, when it came out in paperback. I was hooked, and as I read more and more books, my grades went up in school—I went from a low-end average student to someone who got top grades.
It didn't take reading many fantasy books before I decided writing them was what I wanted to do with my life. I started my first book when I was fifteen. It was horrible, but I just kept writing and writing until I actually got any good. I've been a writer full-time since 2004, but it would never have happened if not for Mrs. Reader handing me Dragonsbane.
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Oh boy. This is something I have talked about quite a bit from time to time. I wrote a whole essay on it here: http://www.brandonsanderson.com/article/22/
Recently, the New York Times had a review of Martin's A Dance with Dragons which declared that it was far better than the Lord of the Rings and that Tolkien was dead. Tolkien is the measuring stick that everyone uses. In some ways he shouldn't be, because the fantasy genre has so much potential beyond just being like what Tolkien did. And in other ways, fantasy as we know it today would not exist without Tolkien. He is a giant, and we all stand on his shoulders. In that respect, comparing everyone to Tolkien is not really fair.
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Maroon.
In The Well of Ascension I had to come up with a bunch of different religions for Sazed to study. One he mentions in chapter fifty revolves around color. It was such a fascinating idea that I decided to weave it into Warbreaker. The Awakening system uses color as both a cost and a benefit; using Breath drains color, and holding Breath increases perception of color. Awakening itself grew out of a common concept in tribal and shamanistic magic.
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In fantasy, we can often approach things like this in a way that is non-threatening. We can change things a little bit and focus in a little bit more on the issue that is interesting to us. I won't say that I never do this, though again character and story are most important, but what I write about grows out of what I'm interested in.
With Idris and Hallendren, I noticed in my own work that I'd been painting religion in a somewhat less than favorable light in recent books; this is partially because I as a religious person think that the misuse of religion is one of the most purely evil things that can happen in the world. So I thought I wanted to play off of some of those sensibilities, and I built what I did in Warbreaker in part to actively show a different side of things. And when I was writing that book, the politics of the United States' invasion of certain countries and other things going on were not something that anyone could really ignore. So I would say that there are themes that grew out of that.
I didn't write the book to make a political statement. Yet at the same time the potential political statements of "Think twice about what you're doing" and of the nature of war and what it can do is something that I'm sure grew out of my own thoughts on the issues.
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Perrin was the easiest, for the same reasons as I called him my favorite above. Mat was the hardest for me to write, because his humor is so different from my own.
The ending has already been written by Robert Jordan, and as a reader I found it extremely satisfying when I reached it. And so I feel very confident that the ending of the next book is going to be what everyone has been hoping for and wanting—without being exactly what they expect. I think the ending that Robert Jordan wrote is just wonderful. But in another respect I'm a bit sad, because I won't get to experience the ending for the first time when a new Wheel of Time book comes out in the bookstores like everyone else will.
If you do a search online you can find a few words that Robert Jordan said about the closing sentence of the Wheel of Time before he passed away. It's out there in an interview. I won't say whether it's going to stay that way or not, because essentially what he says is "This is what it would be if I wrote it right now, but it often changes" and things like that. He wrote it, not me, so I don't feel right giving a spoiler on that. But if you look around, the interview is out there where he said some words on it.
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