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2012-04-30: I had the great pleasure of speaking with Harriet McDougal Rigney about her life. She's an amazing talent and person and it will take you less than an hour to agree.
2012-04-24: Some thoughts I had during JordanCon4 and the upcoming conclusion of "The Wheel of Time."
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I've always been a daydreamer; that's probably why I ended up doing what I do now. Books, for me, come when I've got a lot of good ideas bouncing around in my head, and several start to combine together. It's like a person trying to match various colors in a room; you try out different shades together and see what works. Except I'm trying out different ideas together and seeing what kind of chemical reaction I get.
With magic systems, first of all, I'm looking for something that fits the book that I'm writing. So for instance, in Mistborn, I was looking for powers that would enhance what thieves could do. I was also looking for something that had one foot in alchemy, in that kind of "coming-of-age magic into science" way. Alchemy is a great example because it's a blend of science and magic... well, really, a blend of science and superstition, because the magic part doesn't work. So something resonates there.
I'm also looking for interesting ways to ground the magic in our world, and using something mundane is a great way to do that. Magic is naturally fantastical, and so if I can instead use something normal, and then make it fantastical, it immediately creates a sort of ease of understanding. Burning metals sounds so weird, but it was chosen for that same reason, because we gain a lot of our energy through metabolism. We eat something, we turn the sugars into energy, boom. So that's actually a very natural feeling. When I started writing out some sample things, it felt surprisingly natural, that people eat metal and gain powers, even though it sounds so weird. It's because of this kind of natural biology. So I'm looking for that.
Once I have a magic system, I look for really great limitations. Limitations really make a magic system work better. A good limitation will force you to be creative, and your characters to be creative. Pushing and pulling metals is basically telekinesis, right? But by making it center of mass, you can only pull directly towards yourself or push directly away from yourself... Number one: it's vector science. It has one foot in sciences. Number two: it feels very natural to us because this is how we manipulate force ourselves. Number three: it limits things so much that it forces creativity upon the characters. There's that sweet spot, where they can be creative and do cool things, where it doesn't become too limited, but it also keeps you from having too much power in the hands of the characters, so they are still being challenged. I'm looking for all that, and on top of that I want to have good sensory ways to use magic.
I don't want to have two wizards staring at each other, and then be like "and they stared at each other very deeply! And then they stared harder!" I don't want it all to be internal, which is where the lines for the metals came from. You see something, you push it forward. The pulses that some of the Allomancers use, they'll hear. I wanted sensory applications.
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Nobody was more surprised by it than me. I didn't even know I was being considered. Like most fans of the series, I was just shocked and saddened that Jim Rigney (Robert Jordan) wasn't going to be there to finish it himself. About a month after his passing, I woke up one morning and found that I had a voicemail. I listened to it, and it said, "Hello, Brandon Sanderson, this is Harriet McDougal, Robert Jordan's widow. I'd like you to call me back. I've got something I want to talk to you about." It was one of those moments where you are absolutely certain at first that someone is playing a prank on you and then you start to shake nervously at the thought that it might not be a prank.
When I got hold of her, I found out that she was looking at me as one of the candidates to finish the Wheel of Time. I hadn't applied for this or anything like that. I considered Jim in many ways to be a mentor. I had read a lot of his books when I was trying to decide how to write myself, and he strongly influenced what I produced. I'd never met him, so I didn't know him personally, and that's what dumbfounded me when I got the phone call. I was absolutely stunned. I'm afraid I stammered a bit when I told her I would be honored to be considered; in fact, a while after I got off the phone I sent her an email that started, "Dear Harriet, I promise I'm not an idiot."
I felt honored and overwhelmed at the same time. While I didn't ask for this, the truth is that I'm extremely excited to be involved. I love this series, and I wanted to see the last book written as much as any other fan. For a writer like me, the next best thing to having Jim write the novel is being able to work on it myself.
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I do plan to write a sequel to The Alloy of Law between books in the Stormlight series, and will probably write more of those after that. The second major Mistborn trilogy is something I will write after book five of the Stormlight Archive.
If I'm not mistaken, you have great plans with this universe and you intend to write more trilogies set in this world. Would you tell us about this conception in some detail?
Sure. I originally pitched the Mistborn series to my editor as a sequence of three trilogies. Past, present, and future—epic fantasy, urban fantasy, and science fiction; all with the running thread of the magic system.
Since I just started coming out with the Stormlight Archive, I want to commit myself to that and don't want to dig into the second Mistborn trilogy for quite a while. Yet I want to prep people for the idea that Mistborn is going to be around for a while, and they are going to be seeing more books. I didn't want it to just come out of nowhere at them in ten years or whenever I get to it. So I decided to do some interim stories.
One of the things I'd been playing with was the idea of what happened between the epic fantasy and the urban fantasy trilogies. We have some very interesting things happening in the world, where you've got a cradle of mankind created (by design) to be very lush, very easy to live in, so a great big city could grow up there relatively quickly; civilization could build itself back up over the course of just a couple of generations. Yet there would be very little motivation to leave that area at first, which I felt would mean that you'd end up with this really great frontier boundary. The dichotomy between the two—the frontier and the quite advanced (all things considered) city in the cradle of humanity—was very interesting to me. So I started playing around with where things would lead.
To worldbuild the urban fantasy trilogy coming up, I need to know everything that happened in the intervening centuries. Some stories popped up in there that I knew would happen, that would be referenced in the second trilogy. So I thought, why don't I tell some of these stories, to cement them in my mind and to keep the series going.
I started writing The Alloy of Law not really knowing how long it would be—knowing the history and everything that happened, but not knowing how much of it I wanted to do in prose form. Things just clicked as they sometimes do, and I ended up turning it into a novel.
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I really appreciate my Hungarian readers. I don't think I have a specific sort of message or goal; people talk about "What's the goal of my writing," and it really is just to tell a good story. I don't sit down and say, "What's the theme I want to get across with this?" Granted, themes will grow out of one of my characters, but I don't sit down to teach a lesson. I just sit down to tell a story. That's kind of the goal of my entire career. And so I don't know if my career is to teach a lesson, other than "I want to tell great stories, and I'm glad people enjoy them."
Thank you for the interview, and we wish you all the success in the future.