Search the most comprehensive database of interviews and book signings from Robert Jordan, Brandon Sanderson and the rest of Team Jordan.
2012-04-30: I had the great pleasure of speaking with Harriet McDougal Rigney about her life. She's an amazing talent and person and it will take you less than an hour to agree.
2012-04-24: Some thoughts I had during JordanCon4 and the upcoming conclusion of "The Wheel of Time."
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I have my own theory but I thought I should ask, if the koloss reproduce through hemalurgic spike's how can there be half koloss in Alloy of law.
I am holding this answer back for future books, I'm afraid. I have said some things, but the full truth is still subject to debate. I will answer this eventually in the books.
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Koloss were bad tempered before Ruin's influence, though he certainly made them worse. They were designed by the Lord Ruler to be aggressive, so aggressive that they would destroy themselves if they got loose and away from him. (This was intentional. Note that he didn't give the spark of humanity in them enough credit, and they managed to overcome this and 'evolve' in a way to keep their species going, even after he died.)
There ARE still koloss around, though many of them were vaporized. Human is alive. Sazed took pity on them, however, and they have been transformed. They are now a race that breeds true, like the Kandra, and have different thought processes from what they once had. You'll see more of them in the sequel series.
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Joe from the U.K. asks a terrifying question, "If an Allomancer is turned into a koloss, would they keep their powers?"
If an Allomancer is turned into a koloss? You know...
We're scared of this
Yeah, no. That's actually something I've thought about. An Allomancer turned into a koloss would keep their powers because, as you'll recall, an Allomancer turned in to an Inquisitor retains their powers. Whether they would be able to always know how to use them remains to be seen, but you could definitely have a koloss Allomancer if you built them right.
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I have based countless Dungeons and Dragons characters off of your worlds. Thank you for being an inspiration. Your systems of magic are wonderful.
Fun fact: Hoid, the character who has shown up in each of my cosmere books, had a brief stint as one of my high school D&D characters. He didn't start life there, but I did try to build a character for him. So I've done the same thing. (Koloss made their first appearance in a game I ran, though they were far more demonic in nature.)
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What do the burnlands look like?
The burnlands are the area surrounding the Final Empire area. They are liveable on the border, but as you get further and further from the final empire, they get more and more barren until eventually nothing can survive. Basically a really large desert. Brandon also mentioned that some koloss live there, because they can survive, and some humans live on the border. These humans actually have some technology that the Final Empire did not, because they needed it to survive, and/or because they were far enough from the oppression of the Lord Ruler to develop new things. Because of this, the border of the burnlands would actually be a good setting for a game.
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[misunderstands question as a question about kandra/koloss/parshendi] Well, you see, the kandra and the koloss have a "hole" in them that allows Ruin to come in and take over. The Parshendi naturally are protected from this, but when they expose themselves to the storms, and the spren come in, many of these spren have that kind of "hole" in them, and that’s what allows Odium to take control of them.
No, I'm talking about how Ruin was able to push people, place things in their minds, stuff like that. Can Odium do the same thing?
Well, Odium wasn't around when those people were created [Here it sounded like the mankind that's on that planet, not the specific generation], so it's a little different for him than Ruin. So if he influences people in that way, it's through the Unmade.
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The koloss army was another thing that got shuffled about in this book. Originally, the Luthadel folks discovered its advance pretty early on. All of their discussions, then, talked about the fact that they had three armies bearing down on them.
I pushed back knowledge of the koloss for a couple of reasons. First off, koloss are scary—and I think they deserve to be treated differently from the other two armies. Their appearance can throw a real wrench into things later on, once Elend and company hear about them. It allows for the reader to know something that most of the characters do not, and leads to anticipation and tension.
In addition, it gives Sazed another good reason to exist in the plot. Now he knows about the koloss and nobody else inside the city does. His mission, therefore, is even more vital. He has to bring information back to his friends.
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Koloss are something I've been trying to work in for a time. Originally, in the very first draft of Mistborn one, I had them make an appearance in the prologue:
The skaa worked the fields with the lethargy of the hopeless, their motions methodical and listless. Though the sun's light was darkened and ruddied by the ever-present smoke, the day was still oppressively hot. Yet, no skaa man paused to wipe his soot-stained brow—being seen resting by a koloss fieldmaster would invite a whipping.
So, the skaa worked. Eyes down, watching the dirt by their feet, they dug at the weeds—daring not to speak, barely even daring to think. Koloss stalked amidst them, blood-drop eyes alert for signs of skaa laziness.
Obviously, I changed their place in the world drastically. During the drafting of book one, I was still working out what I wanted the koloss to be. I knew they were going to be something monstrous, and as the first draft of Mistborn One progressed, I slowly cut them from the book and decided to save them for book two. As the characters talked about them, the koloss reputation became more and more nasty—and I went so far as to explain that the Lord Ruler himself feared to keep them near human settlements.
So, when it came to plan book two, I put a lot of effort into developing the koloss. I wanted them to be cool visually, live up to their reputations, and work within the worldbuilding and magic of the setting. You'll find out a lot more about them as the series progresses.
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