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2012-04-30: I had the great pleasure of speaking with Harriet McDougal Rigney about her life. She's an amazing talent and person and it will take you less than an hour to agree.
2012-04-24: Some thoughts I had during JordanCon4 and the upcoming conclusion of "The Wheel of Time."
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It depends on the book. Sometimes I have the magic system first; sometimes I have the characters first. I always start fleshing them out in my outline, when I sit down to pre-write the book. I do a lot of outlining. I like to outline. It helps me, as a writer, to create the works that I do. I will always be looking for a couple of things for the magic system. One is interesting limitations. And interesting limitations are better than an interesting power. Also, I will be looking for an interesting way to make it work visually or audibly, just for a sensory use to the magic.
Some magic only happens in the characters' heads as they are facing off. You know, these two wizards just kind of staring at each other and one wins. That sort of thing is boring. I don't want it to be all abstract. I want it to have some relationship to the world. So I am always looking for that. And I am looking for ways to tie it to the setting and the plot so that it isn't just there in a vacuum. The magic needs to influence the plot and the setting. Frank Herbert did a great job with Dune and the spice. Yeah, it isn't magic—it's technology—but it's the same sort of thing. The spice is related to the economy which influences the government which influences the warfare of all the noble houses, and it is all interconnected, and that is what I am aiming for.
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A mix of many things inspired Allomancy. The 'feel' of a magic that was really just a new branch of physics, as I spoke about in another post. Alchemy, which is fascinating to me from the standpoint of its place on the border, is another. Real scientists believed in Alchemy, but had to sort out that it was not scientific. It was a time of great thought, and a time when science and 'magic' were mixed in what now seems like strange ways.
Dune was an inspiration (having a limited resource, though I didn't limit it nearly as much, to give an economic side to the magic.) Vector physics was a big influence, as was the fact that I wanted to write a heist story. I therefore designed powers that worked for thieves. The 'burning' of metals was chosen because it resonated with science—the basic way we gain energy is by ingesting things and breaking them down for chemical energy. I wanted something that felt like it had one foot in science, but was also very magical.
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I think it's always been part of the mix. Dune, which is one of those hybrid fantasy/science fiction books, is all about this, and is—I would say—the great example of this. It's the foundation for a lot of modern science fiction and fantasy. A fantastic book, and it deals with the idea of how commerce affects a fantasy and science fiction world.
So I don't think it's a new trend, necessarily, but what is a new trend in fantasy is digging into nonstandard (for the genre) types of plots. Moving away from the quest narrative and focusing more on political intrigue, or focusing on the effects of different fantastical elements on a world and its economy. Basically, George R. R. Martin is going this way too, and he's been doing this for 15 years so I can't say that it's a new trend. But it certainly is an exciting direction for the fantasy genre.
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I recorded the entire session and, should we get approval to post it (I could understand if Peter would rather we didn't), I'll upload it here. Until then (or instead of that, should we get a "no") here are some details that I recalled on the ride home (no cheating, Peter. I promise!)
- We deal with a bendalloy (Allomantic)/gold (Feruchemical) Twinborn in addition to Wax's steel/iron combo
- The nickname for a iron Feruchemist is a "Slider"
- A nickname for Sazed is "Harmony" (I think)
- The events in the first trilogy have spawned 2 religions: Survivorism (der) and Pathism (followers of Sazed, unless I completely misread things)
- Bendalloy has some very interesting rules/restrictions:
once a time bubble is created, it cannot be moved; I had always thought it would follow the misting around as they moved)
entering/exiting a time bubble has some interesting effects. You can't shoot out of it, because objects entering/leaving the bendalloy bubble (especially those at high velocity) have some strange kind of conservation-of-energy-like effect, where they gain some kind of spin and ricochet in a different direction. I can't help but extrapolate what this means for individuals trying to enter/leave the stationary bubble. Maybe if it's done slowly (like with a shield in Dune), it's OK. We'll have to theorize on that until the novel comes out.
- [This one might already be known, but it sounded new to me] The third Mistborn trilogy will be sci-fi, involving space travel. Crossovers, anyone? This might be the beginning of the final stage of Unity
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The economy of Arelon is one of the interesting features of this book. Even still, I'm not certain if I made things a little too odd here. The idea of nobility being tied directly to money is described so often by the characters that I worry that readers will think the system too foolish to have arisen. However, I think that by establishing the king as a former merchant—and by pointing out how the system was created quickly, to fill the void after the fall of Elantris—I manage to keep the economic and social situation in Arelon within the realm of possibility.
I think that too often fantasy writers are content with simply throwing in a slightly-original spin on magic—ignoring the fact that their cultures, governments, and religions are derivative. There is this idea of the 'general' fantasy world, and writers draw upon it. However, I think an interesting cultural element can be just as fascinating—and as useful to the plot—as an interesting magic system. In the best cases, the two are inter-woven, like what one can find in brilliant genre books like DUNE.
Of course, the strange economic/governmental system of the book is only a descendant of another strange economic/governmental system. Sarene and Lukel discuss a few of the problems presented by having a race of people who can create whatever they want through use of magic. I don't get to deal with that aspect of AonDor very much in this particular book, since the novel is set during a time when the magic of Elantris doesn't work. However, there are a lot of interesting ramifications AonDor would present for a book set during Elantris' heyday. What good is gold if someone can create it from nothing? In fact, what good is a monetary system at all when everyone can have as much food as they want? What need is there for invention or ingenuity in the face of a group of people who can re-create any good, no matter how complex, with a mere flick of the magical wrist?
The truth behind the Elantrian magical abilities is far more limited than Sarene or Lukel acknowledge in this chapter. If one were to go back fifteen years, one would find that the Elantrians who had the skill to fabricate complex materials 'out of nothing' were actually quite rare.
As we learn later in the book, AonDor is a very complicated, difficult skill to master. As I was writing this book, I imagined the complicated Aons that Raoden eventually learns how to draw being only springboards to massive equations that could take weeks to plan out and write. Fabricating something very complex would require a great deal of detail in the AonDor recipe.
Even still, I think the tension between the Elantrians and the merchants is a natural out-growth of this situation.
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Speaking of that, I haven't really talked much about viewpoint in these annotations. You may or may not have noticed that I'm a big fan of strictly-limited third-person viewpoints. Third person past tense has pretty much become the industry standard during the last fifteen years (before that time, you saw a lot more omniscient—look at DUNE, and to a lesser extent, ENDER'S GAME.) You almost never see it these days, though, and I personally think that's a good thing. Omniscient is a little better for plotting in some places, but limited is far better for characterization.
Any time you read one of my books, you should remember that I'm almost always in strict limited. Whatever you read in the text, it is something that a character feels or has observed.
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The 'bumps' or 'trailers' or whatever you want to call them—those things at the beginnings of the chapters—are a very interesting part of the book for me. If you're reading the novel for the first time as you go through these Annotations, I'd recommend paying good attention to what happens in the bumps. This isn't like DUNE, or even ENDER'S GAME, where the bumps give interesting—but tangential—information. These little paragraphs are vital if you want to figure out the climax of the story before it happens.
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My Dad got me into reading fantasy and scifi when I was in Elementary School, but he wouldn't let me read many of these because of cough mature content cough (I'm looking at you, Wizard's First Rule & Stranger in a Strange Land). It was really, really cool to be able to go through his collection and pick up some older books in the genre that I had never even heard of.
List:
Dune, Children of Dune, and Dune Messiah by Frank Herbert
A Heinlein Trio by Robert A. Heinlein
Sword, Elfstones, Elf Queen, Druid, Wishsong and Talismans of Shannara by Terry Brooks
Kingdom of Summer by Gillian Bradshaw
The Dragonstone by Dennis L. McKiernan
The Dragonriders of Pern by Anne McCaffrey
Wizard's First Rule by Terry Goodkind (I know, I know, the first book's not bad on its own though)
The Lost Swords (The First and Second Triads) and The Complete Book of Swords by Fred Saberhagen
The Once and Future King by T.H. White
The Hollow Hills, The Crystal Cave, and The Last Enchantment by Mary Stewart
Demons & Dreams (The Best Science Fiction and Horror), edited by Ellen Datlow and Terri Windling (This one has a short story by George R. R. Martin)
Darkspell by Katharine Kerr
Stranger in a Strange Land (uncut) by Robert A. Heinlein
The Book of Lost Tales by J.R.R. Tolkien
The Bardic Voices Trilogy by Mercedes Lackey
The Bachman Books by Stephen King
and finally,
Buck Rogers hardcover collection
I've only read about half of these. The covers on some of them are so deliciously 80s and 90s...
I haven't seen a number of those covers in a long, long time.
I'll second the Saberhagen, by the way. I really enjoyed those books. (And, of course, if you haven't read Dune or Dragonriders, they're both awesome.)
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Met Brandon Sanderson and Harriet today.
I found out a fact I didn't previously know while there and that was that Harriet also edited Ender's Game, as well as The Way of Kings.
Just a small side note, but Harriet was a guest editor on The Way of Kings. Brandon's normal editor Moshe did edit the book as normal.
I couldn't believe when I heard that Harriet edited Ender's Game, as I loved that book growing up.
Yeah I was surprised. Two of my personal favorites, WOT and Ender's Game. If she had done Dune too she would be a god.
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To Science Fiction and Fantasy Fandom as a Whole
I have spent some time reading responses to the Hugo nominations, and wanted to reach out to you. I find it unfortunate that some of you, including prominent voices in fandom, are responding with anger or frustration about the Wheel of Time nomination. Some don't like a series being nominated for the novel Hugo. Some don't like WoT fandom reaching in and participating in the award. And others downright dislike the Wheel of Time as a work of art.
I would like to address some of these concerns that I see recurring in the discussions.
On the Wheel of Time Being Nominated as a Single Novel
On the first point, I wish to emphasize that the Hugo rules were intentionally designed to allow works like this to be nominated. Serials are such a part of our collective culture in sf fandom, and I promise you that the Wheel of Time is indeed a serial. It focuses on a single group of characters, a single plot and narrative, and the books each pick up exactly where the previous one left off. Yes, it took a long time to complete. Yes, it is large. However, Robert Jordan always considered—and spoke of—the Wheel of Time as a single story. The length of time it took to write that story is irrelevant as far as the Hugos are concerned.
A Game of Thrones season could be nominated collectively as a single entry into the dramatic presentation category. Connie Willis's Blackout/All Clear could be nominated as a single work, though broken into two volumes. Indeed, this is similar to how Dragonflight and Ender's Game could both garner short fiction nominations for their original forms, then be nominated for best novel in a later year once the story was expanded.
The Wheel of Time is eligible. These are your awards, however, and if this aspect of them is bothersome to you it’s quite possible to get this changed by participating in Worldcon and the Hugo Awards as a whole, making your voice known and advocating a revision. Your passion, therefore, should be directed at making that happen, rather than against the work that was nominated.
Attend Worldcon. Go to the WSFS Business Meeting. Blog about it. Bring your friends. We need people involved at this level of fandom.
On Wheel of Time Fandom
This brings us to the second two points, which I feel are the more important ones in most of these discussions. In regard to Wheel of Time fans participating, I want to tell wider fandom that I vouch for these fans. I offered words of caution to them above because I think they need reminders as they are new to core sf/f fandom, but I feel that you need to know that Wheel of Time fans are our people.
They have organized much as the fans back in the 1930s did, holding conventions and starting fanzines/websites. They attend Worldcons and their local literary conventions, though many of them have only started doing so in the last four or five years as they've realized the richness and scope of established fandom.
I charge you: do not reject their enthusiasm. I spoke honestly with them, and I wish to speak honestly with you. I have yet to attend a Worldcon where someone—either on panels or at the parties—didn't ask what could be done to bring new blood into our fannish community. For years, we have worried about what to do. Now, as fandoms like that dedicated to the Wheel of Time have begun to discover both Worldcon and the Hugos, I feel we stand at an important confluence.
Welcome the Wheel of Time fans into our community. Welcome the next group of fans in too. Give whatever it is they're passionate about a try. You might like it, and if not, you'll still probably like them.
On the Wheel of Time as Literature
I understand that you may not personally enjoy the Wheel of Time. There is nothing wrong with that—it is the nature of art that some will disdain what others love. However, as I've read bloggers and fannish personalities speaking of a Wheel of Time nomination, some have unfortunately called it "shameful" or "embarrassing." Worse, some of them have attacked the fanbase, calling into question its intelligence for daring to nominate the Wheel of Time—in essence, for daring to have different taste from the blogger posting.
You can't beg people to come and participate in fandom, then tell them not to vote on your awards because you don't like their preference in books. Indeed, attacking the fans of a work rather than criticizing the work itself is crossing a very big, and important, line.
For many years, we in fandom have had to suffer these kinds of dismissive, hurtful, and destructive attitudes from those who attack us because we like science fiction. Do not side with the bullies. Do not hold your own opinion in such high regard that you dismiss all others.
It is not shameful to like the Wheel of Time. No more than it should be shameful to be the kid who read Dune in middle school while others snickered. We should never have to feel embarrassed for honestly expressing our taste in fiction. No more than we should have to feel embarrassed to be the one at work who attends an sf con, much to the amusement of your co-workers.
If you have said these kinds of things about the Wheel of Time or its fandom in the past few days, I challenge you to take a long, hard look at your tone and what you’re implying. Ask yourself if you really want to belong to a world where only one kind of opinion is valid, where only your taste is acceptable.
Because in my experience, these are the sorts of attitudes that science fiction and fantasy fiction have spent their history combatting. So if you don’t think the Wheel of Time should win, vote for something else. But while you're doing it, be kind. Treat these fans the way you want to be treated as a fan—and as a human being.
Brandon Sanderson 4/21/2014
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