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2012-04-30: I had the great pleasure of speaking with Harriet McDougal Rigney about her life. She's an amazing talent and person and it will take you less than an hour to agree.
2012-04-24: Some thoughts I had during JordanCon4 and the upcoming conclusion of "The Wheel of Time."
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Good question, though not all of the forces involved could use gateways. (Rafo! Rafo!) Think of the ability to Travel in terms of moving troops via aircraft, and you will begin to get the picture. Even with the largest possible circles, there are limits to the size of gateways and thus limits to the front along which you can move troops out through it, the numbers you can commit simultaneously. Of course, you can use multiple gateways, but each is still only so large and can admit only so many soldiers at a time.
So-called front lines were very fluid, but you couldn't fling your forces in anywhere without regard to what would be surrounding them or how you were going to re-supply, reinforce or withdraw them. Although no one has shown it so far in the books, there are ways to interfere with the making of a gateway—and ways to defend against interference—so the battle would take place on many levels. Yes, any area you hold can be attacked by your enemy, and you can attack any area that he holds. (Part of the result was great destruction and a great fall-off in the ability to produce high tech items. By the time the Bore was sealed, soldiers were already much, much more likely to ride horses and carry swords than to ride armored vehicles or aircraft and carry shocklances, which had all become very rare.) But holding an area is not impossible so long as you can successfully disrupt your opponent's attempts to make gateways into it. Even if he manages to get those first soldiers in, if you can disrupt his ability to reinforce, re-supply or withdraw, it becomes another Dien Bien Phu for him. Of course, if you fail, then it becomes Gettysburg or Waterloo, a bloody fight that will be decisive for somebody. At least until the next "decisive" battle is fought. Remember, that designation is always given after the fact, by historians.
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There were two plot related questions in the Q&A, both were RAFO'd: Did Aviendha's gateway in beginning of The Path of Daggers go back in time?
RAFO.
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Can a Gateway be opened horizontally?
(paused for 3 or 4 seconds in thought) I don't see why not.
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For Isabel, hi, cutey. Regarding the scene at Dumai's Wells, the places they had Traveled to were not in the safety of the wagon-circle, where they were, but beyond it, among the Shaido. As for Illian, I was too crude in reinforcing something I had established earlier and wanted to reinforce, i.e. that you do not need to know a spot at all to Travel from it if the place you want to travel to is only a short distance away.
Regarding Sharina, and other women who learn to channel at age, she will indeed grow younger in appearance. No, she will not achieve an Aes Sedai face without the Oath Rod, but where she has previously looked, say, sixty, she will look perhaps thirty-five, with accompanying changes in hair color. Think of it as analogous to slowing, which older women also do.
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He gave us another look, and with a smirk said, "I will say that is going to be an onscreen RAFO."
Right after saying that he said. "Let me ask you this, Do any of you believe Elaida has the will to resist the a'dam? We all said 'No' right away, he gave us a smirk and shrugged his arms.
Now although that wasn't a definitive statement, done with his body language, it damn near locked it up.
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[The guy said True Power travel]
Yes. [Can't give you specifics of response, but he did say that it (True Power) was the reason for the difference in Traveling.]
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Well, we don't really know no one did. If they did, they didn't share it, sure. You know, not all channelers are Aes Sedai, and even Aes Sedai don't always share things.
Yeah, they keep a lot back.
The Blue Ajah, you know, has all its little secret weaves, and I'm sure all the other Ajahs do as well. And two, there's always the whole thing that, 'the Wheel weaves as the Wheel wills', and sometimes the Wheel weaves out what it needs, and with the Last Battle coming, it needs all the help it can get…so the really talented people, the really ta'veren people, they come out again. That's for most of them. For Healing, maybe there's a different answer. Aes Sedai…they know how to Heal people, and that's the way they do it, and they don't need to know anything better! I mean, it's just Aes Sedai being Aes Sedai. They think they know what they're doing, so they don't look for a better way to do it.
And if they have discovered a better way to do it, they're probably not sharing it with other people, because every Aes Sedai is looking for an advantage over the others.
Right.
Oh, okay. So then that sort of partially answers the next half of my question, which is: How did some of these weaves get lost in the first place?
Oh, my favorite rant. All the Aes Sedai woke up one morning with amnesia. How did I Travel? I can't remember.
Well, part of it…I mean, I was reading, of all things, the Big White Book, and you know, the Breaking lasted a really long time, and things were really breaking. I mean, you might know how to Travel, but you didn't know if where you were trying to go was still there. You know, it might be in the middle of the ocean now, or on top of a mountain, so people probably weren't Traveling as much...and Aes Sedai were being killed right and left. There were all these crazy men, channelers wiping out entire cities, and the Aes Sedai women were trying to stop them, and sometimes they succeeded, and sometimes not…so, things really went to hell in a handbasket. Fast. And, you know, if a woman knew how to channel and she couldn't find anyone else who had the strength to channel, she couldn't really teach anybody to channel.
That's true.
To Travel, is what I meant to say.
Yeah, there was a time of course when the White Tower wasn't there. You know, the White Tower was a recent innovation in the grand scheme of things, and so the Aes Sedai after the Breaking were everywhere, so there wasn't that institutional memory in all things at that point, and things were lost.
So the Hall of the Servants, then, basically was a much looser organization than the somewhat hierarchical White Tower…
Mmhmm.
…than we have now.
Mmhmm.
So we have a sort of central storing place for knowledge, or anything like that.
Right.
Yeah, think of what would happen to us if there was a horrible disaster that wiped out the internet. We would lose all of our knowledge except for, you know, the stuff that we still have in books. But you know, a good portion of our knowledge and communication that is electronic now would be gone.
But this podcast would remain in people's hearts. [laughter]
Well, you got me on that one, Maria, because if my computer was suddenly taken away and there were no others to replace it, I think I would probably have the equivalent of amnesia. It's my plastic brain, and I really need it. [laughter]
I've always thought that the lost talents were related to strength, because the modern Aes Sedai are weaker than the Age of Legends Aes Sedai, and a lot of these rediscovered weaves require a certain level of strength that just doesn't exist in those Aes Sedai.
Right, and also talent, because to do this Healing, you have to have a certain Talent for Healing. To make cuendillar...Janya couldn't make cuendillar worth a darn, and…she didn't have that Talent, so if somebody knew it, but there was nobody they could teach it to, it's gone!
Yeah.
Well, the thing is though…leading up to that comment: remember in—I believe it was Crossroads, but it might have been Knife of Dreams—when Sorilea (soar-ih-LAY-uh)—I have no idea if this is how it's pronounced...
(soar-ih-LEE-uh)
She taught Cadsuane how to Travel, even though she couldn't make the weave work herself. So just because you don't have the strength to make the weave finish doesn't mean you can't form the weave anyway.
That's true, but...okay. We've got our nameless Aes Sedai after the Breaking, and she's found a little crew of people, and none of them are strong enough to Travel. Well, she's going to show them how to do it anyway and hopefully one day they'll find somebody strong enough but, you know, they never do. So we've got the same thing, and you know, sooner or later it's going to…if you can't actually use it for anything, you're going to put it aside and not pay any attention to it, and it will get lost.
Or, by the time that bunch of people finds someone who is [strong enough], it might have gone through several iterations and they might have the weave just a little bit wrong, so that it doesn't work either.
Yeah.
And—correct me if I'm wrong on this—but I don't think it's possible to write down how to do a weave. I think it's something that you have to learn through demonstration. You can't just write it down, and be like, 'Well, I'll put this on the shelf, and some day a hundred years from now someone will come along and pick it up and figure out how to weave...whatever from this. I feel like you have to be shown how to do a weave.
That is...I mean, that's how they do it. You know, the novices don't run around with heavy books; they run around being taught by actual people. It's my belief that writing might could give clues or something, but you have to be able to show it or work it out on your own.
Of course, I was going to say they could just check on YouTube and find out how, but then, would the One Power weaves even show up on video? [laughter] If they even had that...
Oh, that's a good question!
I actually was just wondering about that; I wonder if any these things—I'm sure that the effects would—but I presume that if most non-channelers can't see weaves that probably there's nothing there for a video to pick up, either...but it's an interesting question.
That is.
How to detect channeling: Whip out your camcorder! [laughter]
With a wi-fi finder.
Yeah, okay. I'm going to be good now. That would be too funny. It's a shame Jessi couldn't be with us. She really wanted to be, but she had to work, and couldn't get off. One of her favorite premises is, you know, how drastically the Wheel of Time story would all be changed if they had access to cell phones and texting and the internet and everything.
Oh yeah. There would be no story.
They do though! Elayne has the communication ter'angreal. They have cell phones...ish. They just don't use them! [laughter]
Give 'em time.
I sort of [?] a couple of the guys before one time when we were podcasting and I had to get up in the office; I was working and I had to turn a phone off, and I came back and I said "I just had to disable that callbox ter'angreal." And they said, "Oh, you are such a geek." [laughter]
It's true.
A 'dork' is what actually they said.
No, you are a geek, because dorks have no social status whereas geeks are more knowledgeable in one or two given fields, and since we are all major WoT nerds—we qualify as nerds, not dorks.
Yeah, we got some cred there anyway.
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(laughs) So I had not played Portal at that point (laughter), which is actually very advantageous. I've told this story before, so I apologize if this is a repeat. Growing up reading the Wheel of Time and being a magic systems guy, certain aspects of the Wheel of Time magic system were very evocative to me. And I would list the two that were most interesting to me being the World of Dreams and portals themselves, gateways. These were two things that...you know when you... We've all done this, we've read these books. You put down the books and you keep dreaming, right? You keep thinking. And for me it was often what would I do if I were there, and devising aspects of the magic. I often inserted characters of my own into books I was reading as a kid, very frequently. I think I can trace back Hoid, one of my character's origins, to my always kind of saying, "Well there's a character behind the scenes who's doing all this."
And imagining what I would do with gateways...Actually, it's one of these things that I sat down and started devising a magic system based around for a book. And eventually I did all this work and decided I just can never write that book because it's too similar to Robert Jordan. As I've said many times, I wanted to be very conscious of staking my own claim in the fantasy genre in doing different things because I feel that one of the places that the genre went in the late 90s was very much trying to mimic and copy Robert Jordan, who did really awesome things and I felt had covered the area, right? And I said I don't like that this is where the genre is going. I want to be covering new ground, be doing new things.
And so reluctantly I kind of put aside some of those ideas, and then I got asked to work on the Wheel of Time. And I said, "Well, guess what I have in my little quiver back here, is a desire to really play with some of these magic systems." And so the meeting I did during my second visit to Charleston was in April or May of 2008, where we sat down. You guys remember that—we got out the butcher paper. I asked for butcher paper. We gotta see if we can dig those out. But I like sometimes to do visual outlining, and I took these big sheets of paper and wrote down character names and started making connections and building an outline. Wrote Team Jordan saying, "What if we did this? What if we did that?" It's where I threw out some of my weirdest ideas and I think terrified them, sometimes. Some things worked. Some things I threw out there, and there were like the whites you could see around their pupils. They're like, "What have we gotten ourselves into?" I'm like, "What if Perrin adopted the Way of the Leaf?" I remember Maria just flipping out about that. She's like, "Please, please don't do that!" [Looks at Maria:] Yeah, you remember that one, don't you? And throwing out all kinds of things because I feel that being brought on, one of the big dangers in working on the Wheel of Time books would be to play it too safe. Robert Jordan would have expanded the world, and the characters would have taken risks, and things like this. And one way we could fail is by not following his vision. But another way we could fail would be by creating bland books. And I think this is where a lot of media properties, like people who write on some big television movie—these books are really bland. Where they fail a lot is because they can't make any changes. They don't feel they can change the canon, they can't take chances, they can't push the stories In new directions, and the books often because of that will end up very bland. And I said we can't fall into that trap. We have to be willing to shake things up. We have to be willing to do things on the level of the things Robert Jordan did, where you know, look at Rand cleansing saidin and things like this. We have to be willing to do this.
(indecipherable)... One of the things I said I really want to do is, I said I want a character who has a Talent for gateways, because I love gateways and I want to play with them. And I also kind of want to add a new character—well, do a Robert Jordan and take a side character and make them more a main character for these last books because I feel he would have done that with somebody. It's what he does. And so, Androl was... I said, "Is there an Asha'man I can have?" And I think...was it Maria? It was either you or Alan said—I think it was you—who said, "What about Androl? We know almost nothing about him. How do you feel about him?" And I said, "That's perfect, exactly what I was looking for." And I took him. And so this is kind of a place where I was allowed to take some of what I like to do about fiction in the fantasy genre and play with it in a way that wouldn't dramatically change a main character, and which would allow me to push the magic system in some new and interesting directions without overwhelming and dominating it. One danger I felt for me was if I took the whole magic system and dealt with it, it would go too off the wall. But taking one little aspect and kind of doing what I love to do, and really explore the ramifications of what this would do to a world, was something that really excited me and I felt would allow me to have some fun, but not take over too much. And Androl filled that perfectly. I really am pleased with how he turned out. And all these things that I dreamed of as a kid: "Ooh, if I had gateways, here's what I'd do. Oh, I'd do this. I'd use them as a weapon. Ooh, bottom of the ocean—what do we do if we go to the bottom of the ocean?" You know, and things like this, and whatnot. And it was just a lot of fun.
So yes, that's what it was. And I give a lot of credit to Team Jordan for things like this. When I was doing this, I felt part of my job in these situations was to be the one pushing this toward that level of let's not play it safe. During this time, Maria and Alan kind of became the ones to say let's make sure we're not going too far. And that balance worked really well. They let me get away with on gateways a lot of stuff that I appreciate them letting me get away with. I know at some points, they were like, wow, I'm not sure if this is...yeah, this is a lot of gateways. I remember you [Maria] saying to me once, "This is a lot of gateways, Brandon." But I think in the end that push and pull between us ended up making the book very strong. And Androl became a really great character to add to the Wheel of Time canon, and so I'm very pleased with how that all turned out.